Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game.
Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful.
Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.
Front Cover (Canada,United States) (Commodore 64)
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Back Cover (Canada,United States) (Commodore 64)
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Inside Cover (Canada,United States) (Commodore 64)
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Inside Cover (Canada,United States) (Commodore 64)
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Media (Canada,United States) (Commodore 64)
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Media (Canada,United States) (Commodore 64)
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Front Cover (United States) (Apple II)
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Back Cover (United States) (Apple II)
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Reference Card (United States) (Apple II)
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Manual (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Other (United States) (Apple II)
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Media (United States) (Apple II)
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Media (United States) (Apple II)
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Media (United States) (Apple II)
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Media (United States) (Apple II)
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Media (United States) (Apple II)
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Front Cover (United States) (Atari ST)
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Back Cover (United States) (Atari ST)
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Media (United States) (Atari ST)
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Inside Cover (United States) (Atari ST)
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Inside Cover (United States) (Atari ST)
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Front Cover (United States) (DOS)
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Back Cover (United States) (DOS)
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Front Cover (United States) (DOS)
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Back Cover (United States) (DOS)
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Reference Card (United States) (DOS)
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Manual (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Other (United States) (DOS)
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Media (United States) (DOS)
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Media (United States) (DOS)
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Media (United States) (DOS)
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Media (United States) (DOS)
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Title
(Commodore 64)
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Choose how many players
(Commodore 64)
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Character selection
(Commodore 64)
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Select case
(Commodore 64)
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Game start
(Commodore 64)
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Dice rolled
(Commodore 64)
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No clues in Holmes's office
(Commodore 64)
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A scrambled clue is revealed
(Commodore 64)
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In the newspaper shop
(Commodore 64)
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The docks
(Commodore 64)
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Holmes discovers a secret tunnel
(Commodore 64)
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Scotland Yard. Buy a badge or clue from here
(Commodore 64)
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OK?
(Commodore 64)
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At the park
(Commodore 64)
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Holmes uses his new badge to lock locations
(Commodore 64)
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And another scrambled clue bites the dust
(Commodore 64)
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Holmes crosses the bridge to get to the pub
(Commodore 64)
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"What'll it be, stranger?"
(Commodore 64)
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Title screen
(Apple II)
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How many players? What are their names?
(Apple II)
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Character selection
(Apple II)
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Case selection
(Apple II)
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Beginning location on the board.
(Apple II)
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A clue in the apothecary
(Apple II)
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Visiting the dock.
(Apple II)
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Ooh, should I use the secret tunnel?
(Apple II)
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In the park; hmm, another clue?
(Apple II)
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Found part of a clue at the locksmith's shop.
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Title screen
(Atari ST)
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Case selection
(Atari ST)
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Character selection
(Atari ST)
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The beginning location on the board
(Atari ST)
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Found a hiding place clue.
(Atari ST)
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Do I want a key or a clue?
(Atari ST)
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Visiting the park.
(Atari ST)
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Moving on the game board.
(Atari ST)
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At the dock
(Atari ST)
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Heading towards the carriages.
(Atari ST)
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Where do you want to go?
(Atari ST)
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Surprise, a clue at the pub!
(Atari ST)
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Welcome to 221b Baker Street (EGA)
(DOS)
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Title screen (EGA)
(DOS)
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Choose you character (EGA)
(DOS)
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221b Baker Street (EGA)
(DOS)
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Choose up to 30 different cases! (EGA)
(DOS)
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Do you take the secret tunnel? (EGA)
(DOS)
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Each buidling type offers different types of clues. Banks for instance give clues of financial nature. (EGA)
(DOS)
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Before solving a case, a player must obtain a badge from Scotland Yard and return to Baker Street. (EGA)
(DOS)
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Sometimes you have the option to lock up buildings. This is a strategy to prevent other players to obtain important clues... (EGA)
(DOS)
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The Carriage Depot offers instant transportation to a location of your choice! (EGA)
(DOS)
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Apothecary. (EGA)
(DOS)
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Newspaper shop. (EGA)
(DOS)
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At the docks. (EGA)
(DOS)
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Locksmith shop - here you can get a key. (EGA)
(DOS)
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Hotel. (EGA)
(DOS)
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Title screen (CGA)
(DOS)
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Character selection (CGA)
(DOS)
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The game board (CGA)
(DOS)
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An encoded clue! (CGA)
(DOS)
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I'm at the dock. (CGA)
(DOS)
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I was walking in the park one day... (EGA)
(DOS)
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Trailer