Blackwell Convergence

The Blackwell Convergence is the fourth game in the Blackwell Legacy series. After the prequel Blackwell Unbound with Lauren Blackwell, this title continues the story of her niece Rosangela Blackwell, following the events in The Blackwell Legacy. Just like the previous games, it is a classic point-and-click adventure title focused on puzzle solving, with fully voiced characters.

The game stars New York-based freelance writer Rosangela accompanied by her spirit guide Joey Mallone. He is a ghost who cannot be seen by other persons and through a family tradition he works together with Rosa to resolve cases where ghosts of dead or murdered people wander the earth until they are aware or at ease with the situation. When they get to terms, Rosa takes them to a portal where they can move on to rest in peace.

The game starts with a case at a building where construction contractors hired to do the renovation all leave the job without warning. The duo suspects the involvement of a ghost and investigates the situation. That case soon spins out of control when Rosa is confronted with events that delve deeper in the storyline explored in the previous titles. The game features many returning characters and a basic knowledge of the previous titles helps understand the story, but is not required.

Just like Blackwell Unbound, players can switch between Rosa and Joey at any time. Joey has a few advantages as he can move through walls to eavesdrop and can access more dangerous locations. To solve the puzzles, cooperation between the two is often needed. Rose can pick up objects and store them in an inventory, but most of the problems can be resolved through conversations. Important topics are stored in a notebook and can be used to confront other characters. This also often opens up new locations to visit. The player is urged to follow the story as certain clues need to be remembered or jotted down, especially when using Rosa's computer to look up information on the internet or when checking e-mails. It is not possible to die, but certain actions are time-based even though no quick reflexes are needed.

Next to the main game, players can also enable the developer's commentary to hear designer David L. Gilbert talk about design choices along with trivia related to the game. Compared to the previous games, the graphical style is more detailed, which is especially evident in some old locations that have been redesigned. Another new feature is the inclusion of rain to set the atmosphere and it also has an influence on certain events in the game. The characters are controlled through the mouse with two buttons for actions; left is used to act in the environment and right is used to examine. Hotspots in the environment appear with a description when the cursor is hovered over them.

Preceded by Blackwell Unbound
Followed By Blackwell Deception
Series Blackwell (3)
Added March 8, 2020
Published By Wadjet Eye Games
Developed By Wadjet Eye Games
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Header Image (Windows) from Steam
IGDB Cover from igdb.com
Main Menu (Windows) from mobygames.com
Introduction sequence (Windows) from mobygames.com
The first room also acts as a tutorial. (Windows) from mobygames.com
Reading an obituary. (Windows) from mobygames.com
Title Screen (Windows) from mobygames.com
During conversations, character portraits are shown. (Windows) from mobygames.com
Use the 0ogle search engine to look up information. (Windows) from mobygames.com
Reading Rosa's e-mails. (Windows) from mobygames.com
Visiting the opening of an art gallery. (Windows) from mobygames.com
A location Rosa never gets used to. (Windows) from mobygames.com
Visiting a movie production office. (Windows) from mobygames.com
The map where different locations are shown. (Windows) from mobygames.com
Another confused ghost near a bridge (Windows) from mobygames.com
The Minetta is a local bar. (Windows) from mobygames.com
Joey searches an apartment. (Windows) from mobygames.com
An encounter with a familiar character (Windows) from mobygames.com
An investment company (Windows) from mobygames.com
When moving over hotspots, a text description appears. (Windows) from mobygames.com
A list of notes for the characters to use during conversations. (Windows) from mobygames.com
Talking to an artist who knows more about a certain lady. (Windows) from mobygames.com
Outside Rosa's apartment (Windows) from mobygames.com
A powerful encounter (Windows) from mobygames.com
Stranded in a strange location (Windows) from mobygames.com
Two old ghosts bickering. (Windows) from mobygames.com
This essay is illegible. (Windows) from mobygames.com
An encounter near the end of the game (Windows) from mobygames.com
Main menu, GOG version (Windows) from mobygames.com
Newspaper is a great place to find new cases (Windows) from mobygames.com
On the case to save the accidental suicide ghost (Windows) from mobygames.com
Pretending to be the ghost's wife (Windows) from mobygames.com
New piece of key info has just been added to your notebook (Windows) from mobygames.com
Game options (Windows) from mobygames.com
Computer desktop (Windows) from mobygames.com
A clipping from your first case as a medium (Windows) from mobygames.com
A photo of your parents with your aunt and Joey in the background (Windows) from mobygames.com
Talking to Nashanti, your beighbour (Windows) from mobygames.com
Check the name card to find out the person's address, email or phone number (Windows) from mobygames.com
At Minetta, talking to a barman (Windows) from mobygames.com
The portrait of Joe Gould, renowned bum (Windows) from mobygames.com
Animals can see Joey (Windows) from mobygames.com
Joey can peek through the locked door (Windows) from mobygames.com
The movie script (Windows) from mobygames.com
Helping ghosts move on with their life (Windows) from mobygames.com
A struggle in the park (Windows) from mobygames.com
The Dark Lady picture sure looks familiar (Windows) from mobygames.com
Joey's ghost can mess up the wireless router (Windows) from mobygames.com
Talking to a struggling artist (Windows) from mobygames.com
If you know the password, you can log into anyone's bmail account (Windows) from mobygames.com
The murdering ghost strikes again (Windows) from mobygames.com
Rosangela going with Countess to fix things once and for all (Windows) from mobygames.com
Main menu (Macintosh) from mobygames.com
Options (Macintosh) from mobygames.com
Newspaper is a good place to look for your next job (Macintosh) from mobygames.com
Joey doesn't need an opening to enter (Macintosh) from mobygames.com
This clipping could provide some insight about the ghost haunting the place (Macintosh) from mobygames.com
He's threatening to jump (Macintosh) from mobygames.com
Acting as a conduit to the next world (Macintosh) from mobygames.com
Opening credits main title (Macintosh) from mobygames.com
Computer desktop (Macintosh) from mobygames.com
This home page is obviously under construction... how nostalgic (Macintosh) from mobygames.com
Checking emails (Macintosh) from mobygames.com
Ah, the appointment is written on the calendar... I better hurry (Macintosh) from mobygames.com
Commenting on the family photos (Macintosh) from mobygames.com
Rosangela's apartment didn't change much since the first game (Macintosh) from mobygames.com
Your first case as a medium (Macintosh) from mobygames.com
The building hallway (Macintosh) from mobygames.com
Use Oogle search engine to find out more about certain people and events (Macintosh) from mobygames.com
Your neighbour, Nishanti, introducing you to Monique (Macintosh) from mobygames.com
A strange dream (Macintosh) from mobygames.com
Okay, the address of the place is on a business card, plain and simple (Macintosh) from mobygames.com
Visiting Monique at Cubestar Films (Macintosh) from mobygames.com
City map (Macintosh) from mobygames.com
A ghost in the park (Macintosh) from mobygames.com
Your notebook will keep all the gathered clues you can inquire about (Macintosh) from mobygames.com
The Minetta tavern (Macintosh) from mobygames.com
The portrait of Joe Gould (Macintosh) from mobygames.com
Joey knows how to get attention from the animals (Macintosh) from mobygames.com
In front of Frank's apartment (Macintosh) from mobygames.com
Without a key, only Joey can search the apartment for clues (Macintosh) from mobygames.com
Movie script (Macintosh) from mobygames.com
Joey's tie is used to connect Rosangela with a ghost that is ready to leave this world (Macintosh) from mobygames.com
Time to go into the light (Macintosh) from mobygames.com
This ghost lady is as scary as she is crazy (Macintosh) from mobygames.com
Joey getting Rosa up to speed on what has happened with the Countess (Macintosh) from mobygames.com
The dreams are starting to make sense (Macintosh) from mobygames.com
The face in that photo sure looks familiar (Macintosh) from mobygames.com
Talking to Paul Meltzer (Macintosh) from mobygames.com
Hacking email accounts (Macintosh) from mobygames.com
Commenting on the paintings (Macintosh) from mobygames.com
The Countess killed the artist (Macintosh) from mobygames.com
Talking to Mr. Goldwater by the lighthouse (Macintosh) from mobygames.com
Hiding from the Countess (Macintosh) from mobygames.com
Ka-booom! (Macintosh) from mobygames.com
Reunion (Macintosh) from mobygames.com
A metaphorical diner (Macintosh) from mobygames.com
Can't read much here, but that paperclip could come in handy (Macintosh) from mobygames.com
Mitchell had a brief encounter with Rosangela's aunt (Macintosh) from mobygames.com
In the kitchen with Joe Gould (Macintosh) from mobygames.com
Paul sure looks petrified (Macintosh) from mobygames.com
Bonus artwork (Macintosh) from mobygames.com
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam

Year of Release:
2009

Genre(s):
Traditional

Camera View:
Third-Person

Control Type:
Point and Click

Setting/Theme:
Fantasy Mystery

Available From: