Broken Sword: The Smoking Mirror is the sequel to Circle of Blood and the second game in the Broken Sword series.
The player alternately controls George Stobbart, the protagonist of the first game, and Nicole Collard, the French journalist he met in the first game and who has since become his girlfriend. The game starts with George witnessing the kidnapping of Nicole. This event eventually leads to an investigation into a conspiracy revolving around a forthcoming solar eclipse and the evil Aztec god Tezcatlipoca. The locations visited throughout the game include Paris, Marseilles, London, Quaramonte, the jungle, a Caribbean environment, and a zombie island. Certain locations from the previous game make a return.
The game is entirely in 2D and gameplay is in typical point-and-click fashion. The player moves the character around using the mouse, examines the environment, talks to other people, and collect items stored in an inventory. These items need to be used or combined with other items to solve puzzles.
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Header Image (Windows)
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Main Title
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Intro: a Mexican temple
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George and Nico, together again, and on a case
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Objects' names are highlighted
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This hand means there's more to explore there
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Like this you pick up things
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Below is your inventory
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In Marseille
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Above are the options
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Talking to characters: below are the topics you can choose
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"Talk" -cursor
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Options
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George is visiting familiar places and talking to recurring characters, as it usually is with sequels
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After making a mess and breaking what could be broken, George's work is done here
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Sneaking into the warehouse through the front door would simply be too obvious for George
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Rescuing Nico, right after picking all the interesting stuff first
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With all these items in your inventory, there's gotta be something that can help you escape
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No matter the country he's in, George has a soft spot for visiting prisons
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In this game, for the first you get to control Nico as well
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There are all kinds of people to meet in a jungle
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Nico seems to have been poisoned, guess you'll have to find an antidote somehow
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Okay, this takes about the horizontal trip, now think of a way to go up
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Nico seemed to have found a long forgotten underground tunnel
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George versus wild boar... my money's on wild boar
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Nico found another piece of clue, yet another stone, hm....
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In deadly situations, time is of the utmost essence
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George just found himself in the middle of a fierce pirate invasion, could it really be?
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In spite of being overpowered and branded for death, George doesn't give up
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Adventure game wouldn't be adventure enough without some hardcore riddles and puzzles
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What a beautiful sunny day - what could go wrong?
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Arriving in Quaramonte
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A view of the town
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The market in Quaramonte
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A native village in the rainforest
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Finally we know what we're looking for!
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George's quest for the Eagle Stone takes him to this Caribbean town, founded by the pirate who took the stone.
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Panorama of a bay at Zombie Island (currently zombie-less, it seems)
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Can you find Nico in this picture?
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George accidentally walks into a movie set - next time you watch a pirate film, check out the stunt doubles!
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Something really bad must have happened here...
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From my own experience (2000 advanced partial solar eclipse, seen from Warsaw): at this stage of a solar eclipse the sky is still not yet dark.
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Everyone is running out of time...
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George's puzzle in the pyramid is much less logical than the one Nico stumbles upon.
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Official Screenshot
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Official Screenshot
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Trailer