Cruise for a Corpse

1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the tradition of Agatha Christie, each and every person on board has a motive for the murder.

Cruise for a Corpse is a graphic adventure game with a point-and-click interface.You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.

With this game, Delphine Software's Cinematique interface reached "Evolution 2". Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. The game features polygonal characters.

Added March 8, 2020
Published By Delphine Software
Developed By Delphine Software
Media (Germany,Italy,United Kingdom) (DOS) from mobygames.com
Front Cover (Germany,Italy,United Kingdom) (DOS) from mobygames.com
Back Cover (Germany,Italy,United Kingdom) (DOS) from mobygames.com
Front Cover (United Kingdom) (DOS) from mobygames.com
Back Cover (United Kingdom) (DOS) from mobygames.com
Front Cover (United Kingdom) (DOS) from mobygames.com
Back Cover (United Kingdom) (DOS) from mobygames.com
Media (United Kingdom) (DOS) from mobygames.com
Front Cover (Germany) (DOS) from mobygames.com
Media (Germany) (DOS) from mobygames.com
Back Cover (Germany) (DOS) from mobygames.com
Front Cover (France) (DOS) from mobygames.com
Back Cover (France) (DOS) from mobygames.com
Media (France) (DOS) from mobygames.com
Media (France) (DOS) from mobygames.com
Media (France) (DOS) from mobygames.com
Media (France) (DOS) from mobygames.com
Media (France) (DOS) from mobygames.com
Spine/Sides (France) (DOS) from mobygames.com
Spine/Sides (France) (DOS) from mobygames.com
Inside Cover (France) (DOS) from mobygames.com
Manual (France) (DOS) from mobygames.com
Extras (France) (DOS) from mobygames.com
Map (France) (DOS) from mobygames.com
Front Cover (Spain) (DOS) from mobygames.com
Back Cover (Spain) (DOS) from mobygames.com
Front Cover (United Kingdom) (Amiga) from mobygames.com
Back Cover (United Kingdom) (Amiga) from mobygames.com
Media (United Kingdom) (Amiga) from mobygames.com
Front Cover (United States) (Amiga) from mobygames.com
Media (United States) (Amiga) from mobygames.com
Back Cover (United States) (Amiga) from mobygames.com
IGDB Cover from igdb.com
The title screen (DOS) from mobygames.com
From the intro: going aboard. (DOS) from mobygames.com
The usual suspects. (DOS) from mobygames.com
Dusentier begins to collect clues. (DOS) from mobygames.com
The commands you get to choose depend on the object you click on. (DOS) from mobygames.com
A right-click opens the inventory. Note the vector characters. (DOS) from mobygames.com
Dusentier continues to collect clues. (DOS) from mobygames.com
The offers *very* useful shortcuts between locations. (DOS) from mobygames.com
Questioning a passenger. (DOS) from mobygames.com
Duesentier develops expertise in collecting clues. (DOS) from mobygames.com
We "overhear" a peculiar conversation. (DOS) from mobygames.com
A few flashbacks clarify past events. (DOS) from mobygames.com
The plot thickens. (DOS) from mobygames.com
The butler is always the murderer. (DOS) from mobygames.com
Aha! Good old "operate" is here to stay! (DOS) from mobygames.com
Searching the priest's room (DOS) from mobygames.com
Questioning Laura about the priest (DOS) from mobygames.com
Talking to the (blood-sucking?) lawer of Niklos (DOS) from mobygames.com
What's under the kitchen? Behold! (DOS) from mobygames.com
Intro: It was on a cold spring morning... (DOS) from mobygames.com
Intro: ...fate decided to knock on my door... (How rude to knock on my door this early in the morning!) (DOS) from mobygames.com
Intro: An invitation... (DOS) from mobygames.com
Hallway. (DOS) from mobygames.com
Near an engine. (DOS) from mobygames.com
Deck. (DOS) from mobygames.com
Restroom. (DOS) from mobygames.com
Laundry room. I wander if I can get the laundry-girl to go out with me on a date? (DOS) from mobygames.com
Another hallway. (DOS) from mobygames.com
Smoking room. But I don't smoke... (DOS) from mobygames.com
A clue! (DOS) from mobygames.com
A teddy bear on the bed. (DOS) from mobygames.com
A ship's boy does his work. (DOS) from mobygames.com
A locket with a picture in it. (DOS) from mobygames.com
A music box. (DOS) from mobygames.com
Cut scene with Rose. (DOS) from mobygames.com
The kitchen. (DOS) from mobygames.com
Ship's hold. (DOS) from mobygames.com
Watching a film reel on the projector. (DOS) from mobygames.com
The captain's cabin. (DOS) from mobygames.com
Arcade sequence - fist fighting against the thug. (DOS) from mobygames.com
Intro (Tandy) (DOS) from mobygames.com
Mmmm... sounds interesting (Tandy) (DOS) from mobygames.com
Goodbye to our vacation! (Tandy) (DOS) from mobygames.com
Regaining our conscience (Tandy) (DOS) from mobygames.com
Company (Amiga) from mobygames.com
Intro: Your hometown (Amiga) from mobygames.com
Intro: You are invited to take a trip with a ship (Amiga) from mobygames.com
Intro: After your arrival somebody got killed (Amiga) from mobygames.com
Intro: The victim is your host (Amiga) from mobygames.com
Title screen (Amiga) from mobygames.com
After finding the victim you got knocked down and now awake (Amiga) from mobygames.com
Map overview of the ship (Amiga) from mobygames.com
Prologue (Amiga) from mobygames.com
Exploring the ship. (Amiga) from mobygames.com
Better not mess with things you don't know they operate. (Amiga) from mobygames.com
The cook thinks she is the supreme master of the ship's kitchen... (Amiga) from mobygames.com
Laundry room. (Amiga) from mobygames.com
Discovery one of the passenger's secret vices. (Amiga) from mobygames.com
The copy protection (Atari ST) from mobygames.com
From the intro (Atari ST) from mobygames.com
A gruesome murder (Atari ST) from mobygames.com
Title screen (Atari ST) from mobygames.com
The room is a mess (Atari ST) from mobygames.com
Inspecting a blocked door (Atari ST) from mobygames.com
I wont be able to enter here (Atari ST) from mobygames.com
On deck (Atari ST) from mobygames.com
Speaking with one of the passengers (Atari ST) from mobygames.com
Map over the ship (Atari ST) from mobygames.com
Trailer

Year of Release:
1991

Genre(s):
Investigative

Graphic Style:
2D

Camera View:
Third-Person

Control Type:
Point and Click

Setting/Theme:
Interwar Mystery

Available From: