1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the tradition of Agatha Christie, each and every person on board has a motive for the murder.
Cruise for a Corpse is a graphic adventure game with a point-and-click interface.You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.
With this game, Delphine Software's Cinematique interface reached "Evolution 2". Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. The game features polygonal characters.
Added
March 8, 2020
Published By
Delphine Software
Developed By
Delphine Software
Media (Germany,Italy,United Kingdom) (DOS)
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Front Cover (Germany,Italy,United Kingdom) (DOS)
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Back Cover (Germany,Italy,United Kingdom) (DOS)
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Front Cover (United Kingdom) (DOS)
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Back Cover (United Kingdom) (DOS)
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Front Cover (United Kingdom) (DOS)
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Back Cover (United Kingdom) (DOS)
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Media (United Kingdom) (DOS)
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Front Cover (Germany) (DOS)
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Media (Germany) (DOS)
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Back Cover (Germany) (DOS)
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Front Cover (France) (DOS)
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Back Cover (France) (DOS)
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Media (France) (DOS)
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Media (France) (DOS)
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Media (France) (DOS)
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Media (France) (DOS)
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Media (France) (DOS)
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Spine/Sides (France) (DOS)
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Spine/Sides (France) (DOS)
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Inside Cover (France) (DOS)
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Manual (France) (DOS)
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Extras (France) (DOS)
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Map (France) (DOS)
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Front Cover (Spain) (DOS)
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Back Cover (Spain) (DOS)
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Front Cover (United Kingdom) (Amiga)
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Back Cover (United Kingdom) (Amiga)
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Media (United Kingdom) (Amiga)
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Front Cover (United States) (Amiga)
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Media (United States) (Amiga)
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Back Cover (United States) (Amiga)
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The title screen
(DOS)
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From the intro: going aboard.
(DOS)
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The usual suspects.
(DOS)
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Dusentier begins to collect clues.
(DOS)
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The commands you get to choose depend on the object you click on.
(DOS)
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A right-click opens the inventory. Note the vector characters.
(DOS)
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Dusentier continues to collect clues.
(DOS)
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The offers *very* useful shortcuts between locations.
(DOS)
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Questioning a passenger.
(DOS)
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Duesentier develops expertise in collecting clues.
(DOS)
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We "overhear" a peculiar conversation.
(DOS)
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A few flashbacks clarify past events.
(DOS)
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The plot thickens.
(DOS)
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The butler is always the murderer.
(DOS)
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Aha! Good old "operate" is here to stay!
(DOS)
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Searching the priest's room
(DOS)
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Questioning Laura about the priest
(DOS)
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Talking to the (blood-sucking?) lawer of Niklos
(DOS)
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What's under the kitchen? Behold!
(DOS)
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Intro: It was on a cold spring morning...
(DOS)
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Intro: ...fate decided to knock on my door... (How rude to knock on my door this early in the morning!)
(DOS)
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Intro: An invitation...
(DOS)
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Hallway.
(DOS)
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Near an engine.
(DOS)
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Deck.
(DOS)
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Restroom.
(DOS)
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Laundry room. I wander if I can get the laundry-girl to go out with me on a date?
(DOS)
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Another hallway.
(DOS)
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Smoking room. But I don't smoke...
(DOS)
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A clue!
(DOS)
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A teddy bear on the bed.
(DOS)
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A ship's boy does his work.
(DOS)
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A locket with a picture in it.
(DOS)
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A music box.
(DOS)
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Cut scene with Rose.
(DOS)
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The kitchen.
(DOS)
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Ship's hold.
(DOS)
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Watching a film reel on the projector.
(DOS)
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The captain's cabin.
(DOS)
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Arcade sequence - fist fighting against the thug.
(DOS)
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Intro (Tandy)
(DOS)
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Mmmm... sounds interesting (Tandy)
(DOS)
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Goodbye to our vacation! (Tandy)
(DOS)
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Regaining our conscience (Tandy)
(DOS)
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Company
(Amiga)
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Intro: Your hometown
(Amiga)
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Intro: You are invited to take a trip with a ship
(Amiga)
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Intro: After your arrival somebody got killed
(Amiga)
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Intro: The victim is your host
(Amiga)
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Title screen
(Amiga)
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After finding the victim you got knocked down and now awake
(Amiga)
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Map overview of the ship
(Amiga)
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Prologue
(Amiga)
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Exploring the ship.
(Amiga)
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Better not mess with things you don't know they operate.
(Amiga)
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The cook thinks she is the supreme master of the ship's kitchen...
(Amiga)
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Laundry room.
(Amiga)
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Discovery one of the passenger's secret vices.
(Amiga)
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The copy protection
(Atari ST)
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From the intro
(Atari ST)
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A gruesome murder
(Atari ST)
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Title screen
(Atari ST)
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The room is a mess
(Atari ST)
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Inspecting a blocked door
(Atari ST)
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I wont be able to enter here
(Atari ST)
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On deck
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Speaking with one of the passengers
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Map over the ship
(Atari ST)
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Trailer