The inventory... even clothes are displayed from mobygames.com
Moving to a new location from mobygames.com
This is the garage of your girlfriend Eden from mobygames.com
Your girlfriend's bedroom from mobygames.com
Your gun from mobygames.com
Ryan, the unlikely hero... from mobygames.com
An example of the many text descriptions in the game. A perfect summary of the atmosphere. from mobygames.com
Checking the fridge from mobygames.com
Your apartment is not so tidy as your girlfriend's from mobygames.com
Your bathroom... where most of the action takes place... yeah, right ;) from mobygames.com
In front of Sparky's bar from mobygames.com
At Sparky's from mobygames.com
In the lobby of Regency hotel from mobygames.com
Talking to the receptionist (Spanish version). All the dialogues in the game are displayed like this from mobygames.com
Exploring a deserted shore (French version). Most locations in the game - even outdoors - are grim and desolate from mobygames.com
You'll travel to the actual Dreamweb between missions, and meet some very strange people you listen to for some reason... from mobygames.com
Some of the missions will require you to infiltrate corporate buildings. You enter Studio TV on your way to assassination... from mobygames.com
One of the several people you are ordered to kill. He is said to be evil. But he seems to be unarmed... can you do that? from mobygames.com
Death awaits you more often than not, too. Here, you are suddenly killed in an instant while admiring the sci-fi imagery from mobygames.com
You just killed another person in cold blood... the scene is appropriately horrifying from mobygames.com
Exploring subterranean tombs. The playing area is indeed very small in this game. It seems very annoying at first, but you'll feel how it contributes to the oppressive atmosphere from mobygames.com
One of the few actual puzzles - most of the tasks in the game are rather simple logical actions or inventory item usage from mobygames.com
Oh no... what the hell is this?!.. from mobygames.com
Title screen from mobygames.com
The beginning of the game. You are in your girlfriend's bedroom. from mobygames.com
Conversation with Eden. from mobygames.com
Checking out your inventory from mobygames.com
Killing by the pool. from mobygames.com
The Dreamweb - the place where it all started. from mobygames.com
Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the "deliverer": the one who would keep the Dreamweb safe by killing those who try to destroy it.
Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
DreamWeb is a top-down adventure game set in a gritty futuristic dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and what just serves as filler.
Dialogue is straightforward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games usually feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents). The game also contains a few scenes with graphically explicit sexual situations.
The original release of the game included Diary Of a (Mad?) Man, a 40-page diary telling the descent of Ryan into madness, or his destiny, written by Stephen Marley, providing a complete background to the events leading to the start of the game.
The inventory... even clothes are displayed
(DOS)
from mobygames.com
Moving to a new location
(DOS)
from mobygames.com
This is the garage of your girlfriend Eden
(DOS)
from mobygames.com
Your girlfriend's bedroom
(DOS)
from mobygames.com
Your gun
(DOS)
from mobygames.com
Ryan, the unlikely hero...
(DOS)
from mobygames.com
An example of the many text descriptions in the game. A perfect summary of the atmosphere.
(DOS)
from mobygames.com
Checking the fridge
(DOS)
from mobygames.com
Your apartment is not so tidy as your girlfriend's
(DOS)
from mobygames.com
Your bathroom... where most of the action takes place... yeah, right ;)
(DOS)
from mobygames.com
In front of Sparky's bar
(DOS)
from mobygames.com
At Sparky's
(DOS)
from mobygames.com
In the lobby of Regency hotel
(DOS)
from mobygames.com
Talking to the receptionist (Spanish version). All the dialogues in the game are displayed like this
(DOS)
from mobygames.com
Exploring a deserted shore (French version). Most locations in the game - even outdoors - are grim and desolate
(DOS)
from mobygames.com
You'll travel to the actual Dreamweb between missions, and meet some very strange people you listen to for some reason...
(DOS)
from mobygames.com
Some of the missions will require you to infiltrate corporate buildings. You enter Studio TV on your way to assassination...
(DOS)
from mobygames.com
One of the several people you are ordered to kill. He is said to be evil. But he seems to be unarmed... can you do that?
(DOS)
from mobygames.com
Death awaits you more often than not, too. Here, you are suddenly killed in an instant while admiring the sci-fi imagery
(DOS)
from mobygames.com
You just killed another person in cold blood... the scene is appropriately horrifying
(DOS)
from mobygames.com
Exploring subterranean tombs. The playing area is indeed very small in this game. It seems very annoying at first, but you'll feel how it contributes to the oppressive atmosphere
(DOS)
from mobygames.com
One of the few actual puzzles - most of the tasks in the game are rather simple logical actions or inventory item usage
(DOS)
from mobygames.com
Oh no... what the hell is this?!..
(DOS)
from mobygames.com
Title screen
(Amiga)
from mobygames.com
The beginning of the game. You are in your girlfriend's bedroom.
(Amiga)
from mobygames.com
Conversation with Eden.
(Amiga)
from mobygames.com
Checking out your inventory
(Amiga)
from mobygames.com
Killing by the pool.
(Amiga)
from mobygames.com
The Dreamweb - the place where it all started.
(Amiga)
from mobygames.com