Enter ancient Egypt, where stranger things than murder can occur. from mobygames.com
The ability to pan around at any particular spot gives you a great sense of actually being in the tombs of Egypt. The researched and well done work on hieroglyphics add to this. from mobygames.com
Interactivity with others is limited, but they are host to quite a bit of knowledge. from mobygames.com
Any game that tries to teach you a little bit of a foreign language (especially something like hieroglyphics) is worth some attention in my most humble opinion. from mobygames.com
Watch tomb artists at work... from mobygames.com
...then read about them with the handy reference option that is available. from mobygames.com
A number of games allow you to search the tombs of ancient Egypt, but few allow you to do so IN ancient Egypt. Taking place (appropriately enough) in 1156 B.C., you play Ramose, a young Egyptian man who hopes to prove himself a worthy investigator for the current rulers of Egypt. Your first assignment is not an easy one, as a Tomb of Sethi I, a pharaoh has been desecrated and looted and your own father has been accused of the crime. You have three days to prove his innocence and stay the sentence of execution.
Gameplay takes place in a first person mode similar to fans of this kind of adventure game. Unlike some games that give you a static, unmoving image to look at, Egypt 1156 B.C. allows you to look around at any location in a smooth turn (similar to QuickTime VR, but with better results). This gives you a 'you are there' feel that many other games lack. All graphics are 3-D rendered and occassionally actions will give you a third person cutscene as a reward. Communication is through a simple branch tree and both talking and puzzle solving involves the manipulation of objects, both in and out of your inventory.
In addition to being a mystery/adventure game, Egypt 1156 B.C. also comes with reference material about ancient Egypt, its people, and its culture. These are available whenever you discover something interesting in the middle of the game or can be accessed via the main menu.
Enter ancient Egypt, where stranger things than murder can occur.
(Windows)
from mobygames.com
The ability to pan around at any particular spot gives you a great sense of actually being in the tombs of Egypt. The researched and well done work on hieroglyphics add to this.
(Windows)
from mobygames.com
Interactivity with others is limited, but they are host to quite a bit of knowledge.
(Windows)
from mobygames.com
Any game that tries to teach you a little bit of a foreign language (especially something like hieroglyphics) is worth some attention in my most humble opinion.
(Windows)
from mobygames.com
Watch tomb artists at work...
(Windows)
from mobygames.com
...then read about them with the handy reference option that is available.
(Windows)
from mobygames.com