Escape from Pulsar 7

Escape From Pulsar 7 is the fourth title in the Mysterious Adventure series of illustrated text adventures by Brian Howarth. It has a science-fiction theme influenced by the hit film "Alien". The player finds themselves trapped alone on a giant space ship. The rest of the crew are dead, killed by a mutated zoo specimen.

The player's goal is ultimately that they must escape the ship in a life pod to avoid being the creature's next meal. Explore the bunks of your comrades to find the tools needed. Only useful items can be taken, so the gameplay is quite linear, with several maze sections.

These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

Added February 14, 2021
Published By Adventure International (UK)
Paxman Promotions Ltd.
Front Cover (United Kingdom) (Commodore 64) from mobygames.com
Back Cover (United Kingdom) (Commodore 64) from mobygames.com
Media (United Kingdom) (Commodore 64) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Spine/Sides (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Starting location (Commodore 64) from mobygames.com
In the crew quarters (Commodore 64) from mobygames.com
Bunk bed (Commodore 64) from mobygames.com
Vent grate (Commodore 64) from mobygames.com
Vent shaft (Commodore 64) from mobygames.com
Bridge area (Commodore 64) from mobygames.com
Console (Commodore 64) from mobygames.com
Console panel (Commodore 64) from mobygames.com
Hallway (Commodore 64) from mobygames.com
Cabin (Commodore 64) from mobygames.com
Lathe machine (Commodore 64) from mobygames.com
Lathe detail (Commodore 64) from mobygames.com
Vent maze (Commodore 64) from mobygames.com
Reactor room (Commodore 64) from mobygames.com
Loading screen (ZX Spectrum) from mobygames.com
Starting point - nice that he respects his mother (ZX Spectrum) from mobygames.com
One of the many bunks on the shift (ZX Spectrum) from mobygames.com
On the (ZX Spectrum) from mobygames.com
On the bed itself (ZX Spectrum) from mobygames.com
Entering the vent can randomly be fatal (ZX Spectrum) from mobygames.com
This time it wasn't (ZX Spectrum) from mobygames.com
So many choices... (ZX Spectrum) from mobygames.com
The bridge (ZX Spectrum) from mobygames.com
Along a corridor (ZX Spectrum) from mobygames.com
I'm guessing the original version was CGA? (ZX Spectrum) from mobygames.com
A lathe (ZX Spectrum) from mobygames.com
Screwdriver (ZX Spectrum) from mobygames.com
This screen is repeated throughout a maze (ZX Spectrum) from mobygames.com
Not all locations have graphics.... (ZX Spectrum) from mobygames.com
A machine (ZX Spectrum) from mobygames.com
Fear of boxes, I must look that up in my dictionary of imaginary phobias (ZX Spectrum) from mobygames.com
Wreckage (ZX Spectrum) from mobygames.com
Another bunk (ZX Spectrum) from mobygames.com
Wireframe-esque graphics come in handy here (ZX Spectrum) from mobygames.com
The grill (ZX Spectrum) from mobygames.com
The wreckage (ZX Spectrum) from mobygames.com
Another bunk (ZX Spectrum) from mobygames.com

Year of Release:
1982

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Text Parser

Setting/Theme:
Sci-Fi

More Info:

Available From: