Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.
Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!
Added
March 8, 2020
Published By
Strand Games
Front Cover (United States) (DOS)
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Back Cover (United States) (DOS)
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Media (United States) (DOS)
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Front Cover (United States) (Amiga)
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Media (United States) (Amiga)
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Front Cover (United States) (Atari ST)
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Front Cover (United Kingdom) (Atari ST)
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Manual (United Kingdom) (Atari ST)
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Extras (United Kingdom) (Atari ST)
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Front Cover (United Kingdom) (Commodore 64)
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Title screen (EGA)
(DOS)
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The espionage starts upside down (EGA)
(DOS)
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Managed to enter my tiny fishbowl castle (EGA)
(DOS)
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Rummaging around in the studio (EGA)
(DOS)
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Hippies ruin the mood at the abbey (EGA)
(DOS)
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Gnarled old gargoyle (EGA)
(DOS)
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The deep, dank forest (EGA)
(DOS)
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In a smithy (EGA)
(DOS)
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An auspicious start... hit in the head with a castle (text mode)
(DOS)
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If in doubt, delegate (text mode)
(DOS)
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This one goes to 11! (text mode)
(DOS)
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The Fins are up to no good again... (text mode)
(DOS)
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Title screen
(Amiga)
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Game start
(Amiga)
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Upside down
(Amiga)
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The castle
(Amiga)
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In the studio
(Amiga)
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Dank forest
(Amiga)
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Smithy
(Amiga)
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Title screen
(Atari ST)
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Starting location
(Atari ST)
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A not so warm welcome in the lounge
(Atari ST)
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I discovered a gargoyle
(Atari ST)
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Castle (high resolution)
(Atari ST)
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The graphics can be dragged to read the detailed descriptions (high resolution)
(Atari ST)
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Starting location
(Commodore 64)
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The castle
(Commodore 64)
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Inside another body
(Commodore 64)
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There is no load screen other than a brief message saying 'Fish is loading', then its straight into the game.
Paragraph 1 explains how you came to be a fish.
(ZX Spectrum)
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Paragraphs 2 & 3 start the story, something's wrong, the boss has sent a castle for you
(ZX Spectrum)
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After a bit of effort you manage to get into the castle. Inside the castle there's a message from the boss, the Seven Deadly Fins are at it again
(ZX Spectrum)
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There are limitations to being a fish, no pockets is one, no hands is another
(ZX Spectrum)
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Later in a recording studio in London after you've transferred to another dimension and taken over someone, the producer wants a cup of coffee....
(ZX Spectrum)
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... and if he doesn't get it you, or at least the poor person you've taken over, gets fired....
(ZX Spectrum)
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.... and you end up back in the goldfish bowl.
(ZX Spectrum)
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Title picture
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Game start
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Goldfish bowl castle
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Dank forest
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Smithy
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Outside the abbey
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Plush lounge
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