A huge, strangely shaped object was spotted just outside the orbit of Pluto. Scientists dub this object "The Artifact", assuming it to be a spaceship possibly connected to the mysterious alien race, the Heechee, who have disappeared without a trace, leaving only ships with cryptic destinations behind. Meanwhile, a terrorist sect is planning to use The Artifact to lure in the Assassins, an alien community bent on destroying other species. Eventually, a sole explorer reaches the enigmatic ship, only to discover traces of former Gateway prospectors . This leads him to believe that something might be malfunctioning at the very core of the Heechee civilization.
Gateway II: Homeworld is a sequel to Gateway. It is the last adventure game by Legend Entertainment to use text-based input, after Companions of Xanth introduced a purely graphical engine. Its interface is identical to that of Eric the Unready: while most commands can be either typed in or selected from a list combining verbs and available objects, conversations with characters are handled by choosing pre-set topics and displayed on separate screens. The game also features some animated cutscenes.
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Media (United States) (DOS)
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Manual (United States) (DOS)
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Title screen
(DOS)
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Intro. Nice view of San Francisco!..
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Starting location
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The first full-screen scene - there will be quite a few of those in the game
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You jump and sing in front of the elevator, even though your condo is under attack. You feel somewhat... foolish
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Boarding the Artifact (animated sequence)
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The first part of the game takes place on The Artifact - a gigantic spaceship. I find it rather bleak and monotonous compared to the locations of the first game... but I still make the hero dance
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Found a dead body in the tram
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The "Earth Zoo" inside the Artifact
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Playing in Map Mode
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You are so happy to discover this Obelisk Room that you kiss yourself. Please... have some self-control
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I'm trying some crazy stuff here... But tell me, what's the connection with Larry?!..
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You try to kiss lizards in this wildlife simulation. That feels... inappropriate
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Trying all sorts of actions with fearsome saber tooth tigers!
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Diana Tolson (sole Artifact survivor)
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I'm enjoying the view while terrorists are quoting Alice in Wonderland!..
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You cruelly experiment on those tiny creatures... Come on, dude...
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A full-screen scene on the icy planet. The game's second quarter begins
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Exploring the monotonous icy planet. You try to laugh, but end up crying
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Conversation interface
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I didn't expect to find this fiery place on an ice planet!..
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Okay, okay, I'm sorry, I'll stop... But note how the game reacts to my insanity!.. ... ... Nice purple cave, by the way
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Part 4 - you are taken to Heechee homeworld!
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Exploring a Heechee spaceship. What, no cursing at all?..
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Exploring Heechee planet
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Exotic Heechee gardens!..
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This full-screen image is not animated - text will appear soon
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Hmm... the Heechee look very child-like
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A nice scene: you are being greeted by a crowd of Heechee...
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Somehow, the game's attempts at humor feel noticeably more artificial than in its predecessor...
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Exploring the surface of the Heechee planet
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Heechee scientific device
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An example how events occur as time passes
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Temple. You think you should pray... but it doesn't feel natural in those conditions. I wonder whether the Heechee have heard of the Bible...
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Great. More of those technical puzzles...
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The game's final chapter takes you back to The Artifact - in a somewhat underwhelming fashion...
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Another dialogue screen - this time, you try to negotiate with the terrorist, late in the game
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You contemplate suicide while terrorists are closing on you...
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