The year is 1953. When Steve Mason awakens in the quiet North American town called Harvest, he cannot remember anything. People claim to know him and even to be related to him, but he does not recall their names. As he explores the strange town, he encounters more and more eccentric people, whose behavior is difficult to explain. Everyone keep telling him that he should join the Lodge, the headquarters of the mysterious Order of the Harvest Moon. Steve is determined to find out the truth about the town and about himself, but he doesn't know that this truth is more horrifying than he could have ever imagined...
Harvester is essentially a point-and-click, puzzle-solving adventure game. Though a weapon-shaped icon allows the player to attack characters, this can only be done as a solution to a puzzle, in order to advance the game's plot at specific points. The largest bulk of the gameplay is dedicated to traditional adventure activities: talking to characters and manipulating inventory items to solve puzzles. "Hot spots" indicate interaction possibilities, as in most adventure games of that period. The game features video cut scenes with live actors; for gameplay portions, digitized animations of the actors are super-imposed over pre-rendered background graphics.
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Manual (Spain) (DOS)
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Front Cover (Poland) (DOS)
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Opening movie
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Start menu
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Dialogue options
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Inventory
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Clowns aren't all fun and games!
(DOS)
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This ain't gonna be pretty.
(DOS)
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Mr. Pottsdam
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Room
(DOS)
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One of the many bloody sacrifice
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Hall of the Order entrance
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The entrance to the mouth of the dragon
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Arena
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Bar
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Bake sale
(DOS)
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Hands away from my mail!
(DOS)
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Red eye sheep
(DOS)
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Conversation
(DOS)
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Another victims
(DOS)
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Beg for mercy
(DOS)
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School memorial
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Ceremony
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Butchery
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Perversion behind closed doors
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Kitchen
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Lesson
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Parking
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Resentful soldier
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A quiet little town shows in the opening FMV
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Main title
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Loading screen
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Use right mouse button for punching
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Inventory, empty at the moment
(Windows)
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Exit icon shows paths for leaving the current room and going elsewhere
(Windows)
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Dialogue options also allow for text parser where you can ask about stuff not on the list
(Windows)
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Talking to a paperboy in front of your house
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Area map
(Windows)
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Visiting town's only general store
(Windows)
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Pause menu
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Mouse controls help screen
(Windows)
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Keyboard controls help screen
(Windows)
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Game options
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Everybody seem to know you, but you don't know anybody, not even who you are
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In front of a post office
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Talking to a post office clerk
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In front of a barber shop
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You can punch and kill anyone you encounter, but there'll be consequences
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Killing someone in front of witnesses will get you caught by the police
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Riding in the back seat of a patrol car
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At the police station... they forgot to handcuff you in the gameplay scene
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Heading for the electric chair
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The protagonist, puzzled and confused, which seems to be his theme throughout the game
(Windows)
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Load game screen
(Windows)
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Talking to your mom in the kitchen
(Windows)
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Such a small town supposedly has nuclear missiles
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Trespassing will get you killed
(Windows)
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The moment before the fallout
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There are many different ways to die in this game
(Windows)
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