In Alfred Hitchcock Presents The Final Cut the player takes the role of the psychic private investigator Joseph Shamley, who is hired by a silent woman to solve the mystery of her uncle's mansion: This rich man is obsessed by Alfred Hitchcock's movies and is in the process of shooting his own picture. But now the whole film crew disappeared...
Being a detective game, the main goal is to find clues to puzzle together the solution of this mystery, but there are also classic combination puzzles, e.g. to open a locked door. Additionally, there are timed puzzles and platforming sequences, but those elements are in the minority. Conversations are sparse, and the majority of the game is spent in the deserted movie sets.
The movement in the game and performing all the actions and/or dialogues are keyboard-oriented. The mouse is used for the rest of the game, e.g. searching for clues in close up views after activating a hot spot or using the organizer. Through this organizer the player reaches his inventory, a diary, a map for quick traveling to the outside portions of the mansion, and the main menu. During Shamley's visions the game uses footage from Hitchcock movies.
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Main Title
(Windows)
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Main Title that appears when you exit the game.
(Windows)
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(Intro scene) some car accidents may turn up quite nice... if you meet the right woman :)
(Windows)
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The main PI protagonist at a close range. An actual ingame low-poly character, not an animation.
(Windows)
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The interface is really easy as the game helps you by actually pointing you each time you're at the right place to do something (open door, examine shelves, or such).
(Windows)
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The game is mainly handled by the keyboard, but menu is mostly using mouse activities.
(Windows)
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Also, when you'll examine something, and the game will zoom what you examine, the mouse will self-activate at scene.
(Windows)
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For checking on some things, no click is necessary, just scroll over the wanted object/area.
(Windows)
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Snooping around the property for some clues.
(Windows)
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The character's actions extend to such as jumping, running, shooting, so the game may resemble to AITD in the way of navigating.
(Windows)
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Hmm, let's check the back of the car... mayhap my fishing equipment is there.
(Windows)
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To save on walking too much, you can jump locations by just clicking on the place you wanna go on the map.
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In order to use some item, it must be selected first. You'll be sure it's selected by spotting the icon on the upper left corner, though.
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Hey, this door opened by itself... or?
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Searching for some evidence... or a hint.
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An interesting office
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Wandering around a beautiful church
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Inside the beautiful church
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These roses look very much out of place, don't they?
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An example of the graphic detail
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Exploring a parlor
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Trailer