The medieval town of Turnvale has fallen into the hands of the evil sorceress Selena. She is controlling an army of an orc-like warrior race skorl, who serve her with devotion. The skorl hate humans and have terrorized the town and the nearby land. Diermot is an ordinary fellow who was captured by the skorl and thrown into prison. His first task will be to escape. After gaining his freedom, Diermot will also have to find out how to liberate his entire homeland from the clutches of the villains.
This adventure game utilizes a special system called Virtual Theater. Non-playable characters will walk around and perform different actions regardless of the player's interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom the player can give orders in order to solve some of the game's puzzles.
Other (United Kingdom) (DOS)
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Manual (France,Italy,United Kingdom) (DOS)
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Extras (France,Italy,United Kingdom) (DOS)
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Inside Cover (Austria,Germany,Switzerland) (DOS)
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Title Screen
(DOS)
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From the Introduction
(DOS)
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This is where you start the game...
(DOS)
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You will be having tough moments within the game...
(DOS)
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While giving a empty bottle to a prisoner...
(DOS)
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Walking in the town of Turnvale (After you managed to escape from the prison...)
(DOS)
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Always be careful when you talk with Skorls!
(DOS)
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Asking Edwina if she's seen Taidgh...
(DOS)
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Outside Goewin's Apothecary, in front of a skorl...
(DOS)
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In the Monk's Lodge...
(DOS)
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Created with the (much hyped) Virtual Theatre technology
(DOS)
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Look at the peasants in the field and the nice backdrop (from intro)
(DOS)
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Approaching the battlefield
(DOS)
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Awaiting unexpected enemy (the Skorl)
(DOS)
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In the cell you even get to play a peeping Tom! ;)
(DOS)
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Talking to a beggar at the village center
(DOS)
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Castle Gate - Each area has a description on it by activating the command "Look"
(DOS)
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That ride through the sewer tunnel was better than Disneyland!
(DOS)
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Ratpouch - Former jester/serf on rack now your faithful servant. A rare example for an adventure game to have companions.
(DOS)
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A serf on a rack - One of the many torture devices during the middle ages. The rack is guaranteed increase your height (through a very painful process) by several inches!
(DOS)
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Skorls maybe big brutes, but they sure aren't smart in the IQ department. This particular Skorl prison guard is now the new inhabitant of your former jail cell.
(DOS)
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Turnvale's dungeons
(DOS)
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Escape from Turnvale's dungeons
(DOS)
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Sewers
(DOS)
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Turnvale's surroundings
(DOS)
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Notice
(DOS)
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View through shop window
(DOS)
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Luthern workshop
(DOS)
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Skorl and Selena
(DOS)
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Potions lab
(DOS)
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Ratpouch in the courtyard
(DOS)
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Talk with Mallin
(DOS)
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Tavern
(DOS)
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Ewan shop
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Dragon's lair
(DOS)
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Chat in the dark cave
(DOS)
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Gorgoyles
(DOS)
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Entering castle
(DOS)
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Operating winch
(DOS)
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Last warden is dead
(DOS)
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Selena
(DOS)
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Creating a diversion
(DOS)
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Drinking a potion to let you change shape into Selena to rescue a captive girl
(DOS)
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At the local store
(DOS)
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Title screen (EGA)
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Opening puzzle (EGA)
(DOS)
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Title
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Introduction
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Game Over
(Amiga)
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You have been punched
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The beginning
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In the dungeon
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At the castle gates
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Tavern
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At the Monastery
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Market Place
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In the town
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At the gates
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Blacksmith's hideout
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Title screen
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Intro
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Game start: locked in a cell
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