One of the myriad of indirect Myst descendants and sequel of sorts to Frankenstein: Through the Eyes of the Monster, Mummy is your standard first person adventure game from the mid-to-late nineties.
You play the role of Michael Cameron, an investigator for the National Mining Company. One of your company's sites in Egypt has reached a bit of an impasse. It appears the workers there fear that they have come across sacred burial grounds and believe they have awakened a mummy. Your job is to investigate these claims (with the hope of proving them unsubstantiated so work can continue), all the while dealing with the Machiavellian-like site manager and the resident Egyptologist, who happens to be an old flame.
Game play involves navigating static, rendered scenes, picking up and manipulating items and occasionally coming across someone, which leads to a short video conversation with them. You never get a choice in such conversations outside of potentially offering the other person an item to have or examine.
Front Cover (United States) (Windows)
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Back Cover (United States) (Windows)
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Front Cover (France,Germany,Portugal,United Kingdom) (Windows)
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Front Cover (United States) (Macintosh)
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From Admiral in the Confederacy to Mine Manager...Malcolm McDowell stars in this game, popping up whenever he feels like it to give a hint or make your day miserable.
(Windows 3.x)
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Audio message
(Windows 3.x)
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I'm not really a Egyptologist, but I play one in this game. While many of the secondary actors, such as Marcia Pizzo (Bicentennial Man) here, try to put in good performances, McDowell's over the top style tends to dwarf their efforts.
(Windows 3.x)
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Title screen
(Windows 3.x)
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Whew! For a second there, I thought you were The Rock! Men in ancient Egyptian garb are rarely good news in these types of games.
(Windows 3.x)
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Airplane interior
(Windows 3.x)
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Here's my stinkin', gigantic ID! Interaction with other people usually just involves either bumping into them or offering them items.
(Windows 3.x)
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Fans of Egyptian art, even if they're not big fans of these types of games, will most probably enjoy the very well rendered designs and architecture.
(Windows 3.x)
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The first character you meet
(Windows 3.x)
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Power house
(Windows 3.x)
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Jerry Segal, fellow archaeologist
(Windows 3.x)
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Trailer bed
(Windows 3.x)
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Stuart Davenport, excavation leader
(Windows 3.x)
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Book
(Windows 3.x)
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Cobra guarding some papers
(Windows 3.x)
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Character caught praying to a statue
(Windows 3.x)
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Warehouse
(Windows 3.x)
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Dream
(Windows 3.x)
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Open window to Davenport's office
(Windows 3.x)
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Davenport's desk
(Windows 3.x)
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Computer
(Windows 3.x)
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Encampment
(Windows 3.x)
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Egyptian box
(Windows 3.x)
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Infirmary
(Windows 3.x)
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Mine entrance
(Windows 3.x)
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Mines
(Windows 3.x)
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Corpse
(Windows 3.x)
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Giant fan
(Windows 3.x)
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Garage
(Windows 3.x)
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Fuel pump
(Windows 3.x)
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