In Scooby-Doo: Phantom of the Knight, Scooby, Shaggy, and the rest of the gang have an encounter with a fireball while driving near an old castle. They decide to investigate the old castle which turns out to be a tourist attraction named Joust For Fun. Once there, they meet Jane McHaggis, the proprietor of the establishment, who explains that the castle is being haunted by the Black Knight. The Black Knight is believed to be the spirit of the original owner of the castle and has kidnapped the actress playing the castle's princess. The gang takes up the cause of solving this groovy mystery on a pro bono basis, as is their wont. The player guides the gang through the castle grounds while interacting with random objects, solving puzzles, and hunting for clues. Along the way, the gang meets more characters who offer their own clues but also become suspects in the mystery. By the end of the game, the player must make a determination of who is behind the Black Knight.
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Title screen
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Name entry
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Options screen
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Difficulty selection
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Rude awakening in the Mystery Van
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First puzzle: match the flags
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Scooby needs a Scooby Snack before he's willing to go in the castle
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In the castle courtyard
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Joust For Fun's souvenir shop
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The so-called Hall of Doors
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The Black Knight
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The Black Knight's pet dragon
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Meeting Jane McHaggis for the first time
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Meeting Sir Lacksalot underneath a pile of armor
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Minigame to dig Sir Lacksalot out from under his collapsed armor
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In the arena
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In the armory
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Teamwork -- the team tries to budge the armor statue to no avail
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The collected clues and suspect roster
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Running for dear life after an encounter with the Black Knight
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From the intro (1) - Polish version
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From the intro (2) - this scene is a little hard to "catch" because it disappears quickly.
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The Scottish origins of the castle. I can understand American envy at having medieval monuments, but transporting a whole castle?!
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Looks... embarrassing, if you know what I mean. ;) But at least these boxers make the vain Sir Lacksalot look funny.
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Sound settings
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Balance all the kitchen vessels.
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In the dining room.
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Unlike most Scooby-Doo games from the whole series, this time you don't have access to Scooby Snacks minigame immediately. First you need to complete a few tasks.
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I love effects like in this mirror.
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On the other side of the mirror - the castle's monitoring centre. ;)
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Now we can venture outdoors a little.
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The dragon frightens the Mystery Inc. "gang".
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There's even a maze minigame here. Much easier than one would expect - in most screens the blue line tells you where to go.
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Fountain - the first "stop" in the maze.
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This bedroom probably belongs to the princess.
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When admiring the view from this small balcony, Fred and Daphne discover that there's another place in the hedge maze: the well.
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Close up on the well with some mysterious teal-coloured glow.
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The sorcerer's library is hard to find - its entrance is at the very edge of the screen and it's hard to notice it.
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In the monitoring centre, Velma, Scooby and Shaggy can discover the sorcerer's code. Turn the correct skulls to get into his room.
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This game allows collecting Scooby Snacks too! Unfortunately, it's very hard to click at the right moment. At least you get a clue anyway.
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Using this map of the maze, finding the well is now a piece of cake.
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Inside the well (very few "click effects", unfortunately).
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Now we have all clues and can solve the mystery!
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A knight's personal hygiene. ;)
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The princess is now back with her aunt, the castle custodian.
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