Your grandfather has invented a device which makes real everything he can see in his dream. All the strange places and creatures he can dream about really exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled through the device to our reality and kidnapped Gramps, teleporting him into the crazy world of Tonetown. He hopes that Gramps will always remain asleep, which assures Snarl's own existence!
Now it's up to you, the hero of the game to travel to the alternate dimension of Tonetown and to rescue your grandfather. You interact with the environment by either typing in commands, or choosing one of the action icons available as interface. The game, therefore, combines text-based interaction with the more modern "point and click" approach.
Media (Germany,United Kingdom) (Commodore 64)
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Front Cover (Germany,United Kingdom) (Commodore 64)
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Back Cover (Germany,United Kingdom) (Commodore 64)
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Front Cover (United States) (Commodore 64)
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Back Cover (United States) (Commodore 64)
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Media (United States) (Commodore 64)
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Back Cover (United States) from mobygames.com
Front Cover (Canada,United States) (Amiga)
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Back Cover (Canada,United States) (Amiga)
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Media (Canada,United States) (Amiga)
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Front Cover (United States) (Atari ST)
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Back Cover (United States) (Atari ST)
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Media (United States) (Atari ST)
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Front Cover (United States) (Apple IIgs)
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Back Cover (United States) (Apple IIgs)
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Media (United States) (Apple IIgs)
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Other (United States) (Apple IIgs)
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Title screen
(Commodore 64)
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Starting location
(Commodore 64)
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Gramps' bedroom
(Commodore 64)
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Hallway.
(Commodore 64)
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Drop down menu.
(Commodore 64)
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Outside the salon.
(Commodore 64)
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In a clothing store.
(Commodore 64)
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Outside the Tonetown Times.
(Commodore 64)
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Editor of the Tonetown Times.
(Commodore 64)
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Ennio is a legend here.
(Commodore 64)
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Sidewalk.
(Commodore 64)
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Party like it's 1986!
(Commodore 64)
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Snarl.
(Commodore 64)
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Construction yard.
(Commodore 64)
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Town square.
(Commodore 64)
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Punk band - the Daglets
(Commodore 64)
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Backstage with the Daglets
(Commodore 64)
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Well
(Commodore 64)
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Snarl's petstore
(Commodore 64)
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Party supply store
(Commodore 64)
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Bottom of well
(Commodore 64)
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Caged freaks
(Commodore 64)
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Tunnel
(Commodore 64)
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End of tunnel
(Commodore 64)
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A Jawdawg
(Commodore 64)
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Gate.
(Commodore 64)
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Snarl's estate.
(Commodore 64)
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Inside Snarl's place.
(Commodore 64)
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Snarl's lab.
(Commodore 64)
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Marshland.
(Commodore 64)
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Woods.
(Commodore 64)
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River.
(Commodore 64)
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Waterfall.
(Commodore 64)
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Getting eaten - game over.
(Commodore 64)
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Cliff.
(Commodore 64)
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Two freaky guards.
(Commodore 64)
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Lakeside.
(Commodore 64)
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The Tower
(Commodore 64)
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Inside the Tower
(Commodore 64)
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Elevator
(Commodore 64)
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Title screen
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The main playing interface
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In granpa's bedroom
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Getting the keys from the kitchen.
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Inside the laboratory
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The hoop that takes you places.
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Arriving in Tonetown.
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Inside Jamac Salon
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Buying a jumpsuit in the boutique.
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At the town square
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Flo's Party Supplies has everything you might need for a party.
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Cool! An outdoor concert!
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Fast Freddie's is the coolest disco in town... or maybe the only disco.
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Outside the offices of Tonetown Times
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Ennio's got a desk!?
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I got lost in the forest. Oh and I also got eaten.
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Sidewalk.
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Well.
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Bottom of well.
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Title screen (composite monitor)
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Snarl - the evil jerk.
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Investigating the cabin (composite monitor)
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Outside salon.
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Spot playing with grandpa's strange contraption (composite monitor)
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In the editor's office of the Tonetown Times.
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Getting a fashionable Tonetown makeover (composite monitor)
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Nature trail.
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At the boutique (composite monitor)
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Wetlands.
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Spot's alter-ego Ennio is sort of a big shot here (composite monitor)
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The Daglets rock the park (composite monitor)
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The band members reveal the secret of their electrolic sound (composite monitor)
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The Tonetown Times editor is pleased (composite monitor)
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A strange town indeed - disco's still hip! (composite monitor)
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Hankering for a party mask? you've come to the right place (composite monitor)
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A leisurely walk in the strange, strange woods (composite monitor)
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Not your garden variety toadstools (composite monitor)
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The local fauna can get somewhat bizarre (composite monitor)
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Ennio gets a sniff of something unpleasant (composite monitor)
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Exploring the depths of the well (composite monitor)
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An eerie menagerie (composite monitor)
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Into the darkness... (composite monitor)
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In the bad guy's mansion (composite monitor)
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Snarl owns a pet store, too (composite monitor)
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Row, row, row your boat... (composite monitor)
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A none too subtle reference (composite monitor)
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The office tower (composite monitor)
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A rather eclectic pair of guards (composite monitor)
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Title screen.
(Apple II)
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Start of game in Gramp's house.
(Apple II)
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Bedroom.
(Apple II)
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Kitchen.
(Apple II)
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Secret lab.
(Apple II)
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In Tone Town.
(Apple II)
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Outside Newspaper building.
(Apple II)
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Newspaper office.
(Apple II)
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Ennio works at the newspaper office.
(Apple II)
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Building site.
(Apple II)
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Everyone has a punk style around here.
(Apple II)
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On a street.
(Apple II)
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Fourway intersection.
(Apple II)
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Concert.
(Apple II)
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Well.
(Apple II)
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Dark tunnel.
(Apple II)
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Hallway
(Apple II)
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Getting eaten by a freak of nature - always loads of fun.
(Apple II)
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Hang out.
(Apple II)
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Snarl the bad guy!
(Apple II)
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Shop.
(Apple II)
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Title screen
(Amiga)
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Starting location
(Amiga)
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Kitchen
(Amiga)
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Lab
(Amiga)
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The machine
(Amiga)
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Construction site
(Amiga)
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Hair saloon exterior
(Amiga)
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Hair saloon interior
(Amiga)
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Newspaper building exterior
(Amiga)
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Newspaper building interior
(Amiga)
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Ennio's/Spot's desk
(Amiga)
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Bullet-shaped building
(Amiga)
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Town square
(Amiga)
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Rock arena
(Amiga)
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Nature trail
(Amiga)
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Trench
(Amiga)
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Mask shop
(Amiga)
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Pet shop
(Amiga)
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Wishing well
(Amiga)
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Woods
(Amiga)
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A brick wall
(Amiga)
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Death screen
(Amiga)
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Grassy marsh.
(Amiga)
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Boat landing.
(Amiga)
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Path near water.
(Amiga)
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Mushrooms.
(Amiga)
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Getting eaten by an ugly thing.
(Amiga)
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Bottom of well.
(Amiga)
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Cages.
(Amiga)
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Underground tunnel.
(Amiga)
from mobygames.com
Ladder.
(Amiga)
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A Jawdawg.
(Amiga)
from mobygames.com
Gate.
(Amiga)
from mobygames.com
Inside Snarl's estate.
(Amiga)
from mobygames.com
Snarl's laboratory.
(Amiga)
from mobygames.com
Snarl's estate.
(Amiga)
from mobygames.com
A cliff.
(Amiga)
from mobygames.com
In a boat.
(Amiga)
from mobygames.com
The Tower.
(Amiga)
from mobygames.com
Inside the Tower.
(Amiga)
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Title screen
(Atari ST)
from mobygames.com
Starting location
(Atari ST)
from mobygames.com
Kitchen.
(Atari ST)
from mobygames.com
Hallway.
(Atari ST)
from mobygames.com
Bedroom.
(Atari ST)
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Gramp's lab.
(Atari ST)
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Groovy man!
(Atari ST)
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Intersection.
(Atari ST)
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Bandstand.
(Atari ST)
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Sidewalk.
(Atari ST)
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News paper building.
(Atari ST)
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Newspaper editor.
(Atari ST)
from mobygames.com
Ennio's desk.
(Atari ST)
from mobygames.com
Near a building.
(Atari ST)
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Band.
(Atari ST)
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Well.
(Atari ST)
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Down in the well.
(Atari ST)
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Nature trail.
(Atari ST)
from mobygames.com
Forest.
(Atari ST)
from mobygames.com
Snarl's pet shop.
(Atari ST)
from mobygames.com
Marshland.
(Atari ST)
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Marsh.
(Atari ST)
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Game over!
(Atari ST)
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Title page
(Macintosh)
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Gameplay
(Macintosh)
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Title screen
(Apple IIgs)
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Starting location
(Apple IIgs)
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In the bedroom
(Apple IIgs)
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Preparing to go through the hoop
(Apple IIgs)
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Dancing people
(Apple IIgs)
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