The war between the Shadow Army and the Alliance of the Free Races has been raging for ages in Aventásia. No side has been able to get the upper hand. This is about to change when a goblin archaeologist named Mortimer MacGuffin discovers a clue to a legendary artifact which could decide the fate of the world. Sadly, things go wrong from there. The forces of evil captured and tortured his delivery boy who was on his way to the arch-mage to tell him the good news. Now they are after MacGuffin. Luckily the female elf Ivo is nearby and manages to free him - at least long enough to give Wilbur, a young gnome, the One Ring in order to bring it to the arch-mage. Soon Nathaniel Bonnet and his mysterious companion join the party and it's up to the the four adventurers to save Aventásia.
The Book of Unwritten Tales is a classic point & click adventure with a big focus on humor and obscure references. From the obvious "One Ring" over a scarecrow looking like Indiana Jones to more subtle hints hidden in the various locations and the many multiple-choice dialogues, the game takes every chance to make fun of famous pop-culture elements and often even breaks the fourth wall by doing so. By controlling one of the four characters and switching between them either when the story dictates it or later in the game at any time, the player collects everything that isn't nailed to a wall - and sometimes even that - and talks to everyone he meets in order to solve the many riddles in the game and ultimately advance the storyline by doing so. The game even allows the solving of some riddles with different characters without forcing the player to use a specific one. While the outcome is, of course, always the same, the way to solving the riddle can be quite different.
To help the player progress, the game not only drops subtle hints on the next step during conversations but also shows all the hotspots in a location with the press of a button. In addition once a hotspot has been used up, meaning the character doesn't have any more comments on it or it has served its purpose, it becomes inactive. If the player selects an item from the inventory, the game only shows the one point where it has to be used. If the player hovers over any other hotspot, the game doesn't show any possibility of interaction. Also the player often has to interact or speak with a NPC multiple times before the next step is available to him.
Followed By
The Book Of Unwritten Tales: The Critter Chronicles
Series
Unwritten Tales (1)
Added
March 8, 2020
Published By
THQ Nordic
Developed By
KING Art
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Header Image (Windows)
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Main Menu
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Main Menu (English)
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Settings
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Loading Screen (with funny messages)
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Ivo tries to rescue Mortimer.
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Wilbur does what he does best: dream.
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Wilbur comments on the rather old food in the kitchen.
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Mortimer gives Wilbur the One Ring. No not that one, the other one...
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Wilbur's home: An empty dwarven keep.
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Wilbur visits his bedroom.
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Wilbur's family. He's the one that doesn't really fit into the picture.
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Wilbur suddenly thinks that whole "adventure"-thing over.
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That's were the bad guys live but I guess you knew that.
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Mortimer has been captured by Mother.
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Ivo visits Mortimer's house. Notice the guy on the left.
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Showing all hotspots inside Mortimer's house.
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This nameless mummy is one of the funniest guy's I've ever met in an adventure.
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Solved the riddle and found the book.
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Find Wilbur in this picture.
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As the dwarven keep, the human cities is also devote of any people.
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These two are playing a MMORPG. I think it's called "Reallife" or something.
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One ugly city guard.
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I always knew it: A monkey controls the server of an MMORPG.
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In the pixie caves, Nate finds a talking helmet.
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The flying dragon, as Ivo and Mortimer make their escape.
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Bottom of Mortroga's fortress. Hmm, I see a whole lot of "Simon the Sorcerer" influence in this game... ;)
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Wilbur can use this map to travel between places.
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Master Markus reveals the sad commercialism of modern mana potion production. ;)
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My umpteenth swamp view after "King's Quest", "Quest for Infamy", "Heroine's Quest", "Gabriel Knight", "Hand of Fate", "Simon the Sorcerer" and others... ;)
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Preparing the magic potion - it's a minigame! Looks somewhat interesting as long as there are ingredients on the right side, otherwise it's not an interesting view.
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I really regret and just can't understand one thing: why Wilbur's quest on the other side of the ghost mirror wasn't a visible, interactive sequence.
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Back to the swamp - now Wilbur has to persuade Death to bring him back to life.
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I really loved the Arch-Mage's tower in "The Critter Chronicles". Here's a daytime view of the same place. (I know, it's earlier, but I played the games by plot chronology.)
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Inside the temple. You can choose any of the three to pass through the door, the puzzle solutions just differ a tiny bit. I chose Ivo because she's female! :)
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Another example of technical proficiency of the Gnome race.
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Entrance to the earth pixies' mine.
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Inside the mine. Nate should avoid the pixies until, with a bit of cheating on his part, their god "speaks" to them and "tells" them to accept the human.
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Nate's map is a little illogical. Some places can only be accessed by the map (no exit of their own in the screen), but you can only go to the teepee and the orc camp directly from the graveyard.
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Mortroga's fortress. Mortroga and Munkus don't realise how flexible Critters are and how easily they can escape...
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The warrior contest in the orc camp - as long as Nate is inside, Ma'Zaz can't harm him because rules of hospitality prohibit this.
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Wilbur learns how to hack the chieftain's magic circle. ;)
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The credits sequence, with hand-drawn views of places and characters from the game...
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...Really, they make me wonder (as usual): why didn't the developers stop at this point? Why does everything has to be 3D nowadays?...
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...To me, more polished hand-drawn graphics would have simply looked better than 3D...
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Official Screenshot
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Official Screenshot
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Trailer
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