Everyone blamed the jester Malcolm for allegedly turning everyone to stone and killing the King and the Queen of Kyrandia. Their son Brandon eventually turned Malcolm himself into stone. However, a thunderbolt strikes the jester, liberating him from his predicament. Now it's his turn to tell the world his version of the truth, whether in his usual mischievous manner or by becoming a nicer person.
Malcolm's Revenge is the third entry in the Legend of Kyrandia series and, like its predecessors, an adventure game focusing on inventory-based puzzles. The basic gameplay is similar to the previous entries: the "smart cursor" is responsible for all the actions in the game - taking, using, talking, etc. During conversations, it is possible to control Malcolm's level of truthfulness as well as his "good" and "bad" attitude. Many puzzles in the game have multiple solutions, though the main story remains unchanged for the most part.
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Title screen
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Main menu
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As we can see, Westwood always puts standards in making nice pre-rendered animations
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A Strike of Destiny
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This is Brandon's castle. Everyone if angry at you, so you can't enter. Nicely painted... for an adventure of that time
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Visiting Darm, the wizard, and his always sleeping dragon-ess
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Malcolm will be thrown in prison if you do certain actions or fail to perform others. There is a way out of there, though...
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Malcolm meets a helpful ghost in the graveyard. Is he tormented by guilt - or eager to prove his innocence?..
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Malcolm frequently comments on the things he sees. The game has a "laugh track" of the audience - like in TV comedy shows - that makes what he says sound even funnier
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That's a lot of people... the bright sprites clash a bit with the smooth backgrounds
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Your "bad" conscience - curiously named "Gunther" - will often offer advice and encouragement
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A lot of items can be picked up and just moved and thrown around. Many of them come in large quantities; some are not needed to advance
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The frog is in the middle of a pre-rendered leaping animation. Very impressive, and smoothly integrated into the game
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Bother the mime ten times or so (with rather silly comments), and you'll die!..
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Malcolm philosophizes over bovine linguistic peculiarities
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Toy blueprints are floating above the machine in the factory. Naturally, this is a puzzle to be solved
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Arrived at the Cat Isle - for some reason, there seem to be a lot of dogs. You are in the "Lying" mode; and you have a lot of bones in your inventory
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The jungle on the Isle of cats is a pain to navigate. Which one's help will you take!?
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Exploring mysterious Cat Ruins. And... you just caught a flea off yourself. No, seriously: click on Malcolm and you'll get a flea
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Saily hoo!
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To jump or not to jump... knowing Malcolm, he'll vote for jump
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You attempt to solve the altar puzzle. Placing a diamond produces this enigmatic result
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Hypnotic... hmm
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Malcolm must have read "The Hobbit" and wants to recreate a famous episode from that book
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School class... but is Malcolm really just an innocent bystander? Guess again
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Somewhat surrealistic view in the Fish World. You are awarded points for all sorts of actions
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You are playing a weird checkers-like game with this Fish King
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This is Hell. Seriously. Elvis is there (?), and people are waiting for their turn to be judged
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Underworld - here's where you're popular
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Uh-oh. This is getting serious. Choose wisely, player!..
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A beautiful, serene nocturnal scene with the sea and a boat
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Malcolm is turned into a mouse! Oh no...
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This animal is pre-rendered 3D animated as well
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Killed during your second voyage to the Isle of Cats. Be careful, Malcolm!
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My personal favorite sentence from the game... hehe. Nicely imagined, eh?
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When it comes to music, even Frank Klepacki needs Malcolm for help
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