Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The Worm in Paradise is set about 50 years after the events of the previous game in the trilogy, Return to Eden. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
Preceded by
Return to Eden
Series
Silicon Dreams (3)
Added
May 15, 2024
Published By
Level 9 Computing, Ltd.
Developed By
Level 9 Computing, Ltd.
First screen
(Commodore 64)
from mobygames.com
I don't like the look on the face of that squirrel.
(Commodore 64)
from mobygames.com
A tree
(Commodore 64)
from mobygames.com
It was all just a dream!
(Commodore 64)
from mobygames.com
So many ways to go...
(Commodore 64)
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In a tunnel
(Commodore 64)
from mobygames.com
At a temple
(Commodore 64)
from mobygames.com
Beside the hospital. Lots of people here.
(Commodore 64)
from mobygames.com
Home
(Commodore 64)
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Loading screen
(ZX Spectrum)
from mobygames.com
Game start
(ZX Spectrum)
from mobygames.com
Another field
(ZX Spectrum)
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The long and winding road
(ZX Spectrum)
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Watch the behemoth
(ZX Spectrum)
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Ravine I'm ravine
(ZX Spectrum)
from mobygames.com
Where is the worm leading us?
(ZX Spectrum)
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It was all a dream
(ZX Spectrum)
from mobygames.com
This stops the police pursuing you
(ZX Spectrum)
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Looks like the Spinal Tap model of Stonehenge
(ZX Spectrum)
from mobygames.com
Going underground
(ZX Spectrum)
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Welcome to the pleasure dome
(ZX Spectrum)
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Exploring
(ZX Spectrum)
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The city centre
(ZX Spectrum)
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Hospital entrance
(ZX Spectrum)
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One way to make money
(ZX Spectrum)
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Everything in the garden looks rosy
(ZX Spectrum)
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Better flag him down then
(ZX Spectrum)
from mobygames.com
Walking up the stairs of life, knowing that I'm trapped
(ZX Spectrum)
from mobygames.com
Happy people pass my way
(ZX Spectrum)
from mobygames.com
In the forest
(ZX Spectrum)
from mobygames.com
That looks a bit rundown
(ZX Spectrum)
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World War 3
(ZX Spectrum)
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The code to get to your habihome
(ZX Spectrum)
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Inside the Habihome
(ZX Spectrum)
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Another important code
(ZX Spectrum)
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On the balcony
(ZX Spectrum)
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My possessions
(ZX Spectrum)
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Subliminal messaging from the TV
(ZX Spectrum)
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Keep watching the TV to get all the codes
(ZX Spectrum)
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That isn't good
(ZX Spectrum)
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An underground lair of sorts
(ZX Spectrum)
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Watch the manhole cover
(ZX Spectrum)
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'Didgusting Junction' sounds like a 3-chord punk-pop band
(ZX Spectrum)
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Loading screen
(MSX)
from mobygames.com
start of game
(MSX)
from mobygames.com
going east
(MSX)
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Further east. Looks very similar
(MSX)
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Hmm an exit? But locked.
(MSX)
from mobygames.com
A tree, with an apple out of reach
(MSX)
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Introduction
(BBC Micro)
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Title Screen
(BBC Micro)
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Starting the Adventure
(BBC Micro)
from mobygames.com
Following the Worm
(BBC Micro)
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Completing my Dream
(BBC Micro)
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Exploring the City
(BBC Micro)
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In a Hospital
(BBC Micro)
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Curiosity Shop
(BBC Micro)
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By a War Memorial
(BBC Micro)
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Finding a Wallet
(BBC Micro)
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