Treasure Island

The goal of Treasure Island is not too surprising: exploring an island and find the big treasure which is rumoured to be found on it. Well, evading the deadly pirates is also a good idea. The game is loosely based on the novel and features Long John Silver.

The presentation is similar to any interactive fiction game with static graphics, but there are a few unusual features to be found. The first things noticeable are that the whole game is in real-time and the very limited parser, in fact all available commands are listed in the manual. The graphics update with every step (can be switched to walking or running) and can be zoomed in with the telescope the protagonist has in his possession.

Every action, including standing around, costs energy which has to be refilled by eating. Other features are a day/night-rhythm (time can be sped up by sleeping) and the possibility to leave behind flags for orientation. The game can be saved at any time.

Added July 7, 2020
Published By Mastertronic
Developed By Phase Two Software
Back Cover (United Kingdom) (Commodore 64) from mobygames.com
Front Cover (United Kingdom) (Commodore 64) from mobygames.com
Media (United Kingdom) (Commodore 64) from mobygames.com
IGDB Cover from igdb.com
The story. (Commodore 64) from mobygames.com
On the beach. (Commodore 64) from mobygames.com
Aye aye captain. (Commodore 64) from mobygames.com

Year of Release:
1987

Platform(s):

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Text Parser

Gameplay:
Survival

Available From: