Yesterday Origins
The story follows John Yesterday and his girlfriend, Pauline, both immortals. While Pauline's background isn't shown, John's is in detail letting the player experience the story across centuries from the time John has been transmuted into an immortal. In 15th century, young John was imprisoned by the Inquisition and condemned as the devil's son. He was imprisoned by a ruthless father Gines, who needed John to read from a the secret old book of the flesh in order to create a formula for immortality. What has happened to Gines and John after they drank the potion to immortality and thy John loses his memory every time he dies is revealed as the story unveils. In the present day there are some people still aware of John's gift and are seeking immortality as well. Together with Pauline and his trusty but crazy friend Borris, he'll have to thwart the badguys and face his nemesis that made him into what he is today.
The game uses direct control for character movement without ability to speed up the movement or make your character run. Places and objects that can be interacted with get highlighted and depend on your position and side you are facing. When multiple areas are highlighted, the player can shuffle through them while the character is standing still. Most of areas of interaction will open a new sub-window, some of which can be scrolled to examine area in more detail and find multiple points of interest. If object or area can interact with an item in your inventory, the inventory will automatically pop-up, otherwise it will remain hidden at the bottom of the screen.
Both John and Pauline are playable characters, when in the same place, character control can be switched at will, otherwise the story will determine the character you get to play with at which point. Talking to other characters lets you select dialogue choices, exchange objects from your inventory, and also see full character in 3D with full camera control for more details, including your own controllable character. Picking items isn't the only thing that is picked. Often certain key discoveries get added to your inventory which can also be combines with items to form some action that may yield a cut-scene and progress the game story further. For example if you discover that you can distract a character, then you combine that discovery with an item you wish to distract him with and the reason why you wish to do so, and if properly combines, the successfully combined action will play out. Each object in your inventory can be fully checked and rotated in 3D in more detail.
Added | March 8, 2020 |
Published By |
Microids Anuman Interactive SA |
Developed By |
PĂ©ndulo Studios, S.L. |