ADR1FT
Alex Oshima is the commander of a space station. Or at least she was until some unknown disaster destroyed it, erased her memory and presumably killed everyone else. Now her goal is simple: escaping the station by reaching and activating a rescue vessel.
ADR1FT follows the style of Gone Home and focuses on exploring the space station and finding items like audio logs, e-mails or memorabilia which help finding out more about the station and the people within. Progression through the station is linear and Oshima always needs to activate some computer or switch in order to open up the next section. There are no puzzle elements and the next goal is marked on the mini-map. Sometimes the way also leads outside.
The game's speciality is the zero gravity state: Instead of walking, Oshima floats through the levels. This has obvious implications for the movement options (the player has to think in six axis instead of four) and also is the main argument for the optional virtual reality component. The problem is that this may opens up the danger if bumping into things - which further damages the already holey space shoot: Oshima loses air with every move (being moved by the momentum after using the suit's thrusters does not count as movement) and when it runs out, the player needs to continue from the last checkpoint. Thankfully there are frequent air dispensers and air bottles for one-time use which fill up the air level. During the course of the game, Oshima will find terminals which upgrade her suit to hold more air and sustain more damage.
After beating a section, it can be replayed separately without time pressure.
Added | March 8, 2020 |
Published By |
505 Games |
Developed By |
THREE ONE ZERO |