Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners!
Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.
Preceded by
Wishbringer
Followed By
ZorkQuest: Assault on Egreth Castle
Series
Zork (8)
Added
March 8, 2020
Published By
Infocom
Developed By
Infocom
Manual (United States) (DOS)
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Media (United States) (DOS)
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Front Cover (United States) (DOS)
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Back Cover (United States) (DOS)
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Manual (United States) (DOS)
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Reference Card (United States) (DOS)
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Spine/Sides (United States) (DOS)
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Spine/Sides (United States) (DOS)
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Manual (United States) (DOS)
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Advertisement (United States) (DOS)
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Front Cover (Canada,United States) (Amiga)
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Back Cover (Canada,United States) (Amiga)
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Media (Canada,United States) (Amiga)
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Front Cover (United States) (Atari ST)
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Back Cover (United States) (Atari ST)
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Media (United States) (Atari ST)
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Media (United States) (Apple II)
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Old Cover Image
Opening Screen
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Intro
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Starting location -- note the crude automap
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Viewing your character's status
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You can define the function keys... Yeah!
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You can give weapons or animals a unique name! Cool!
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I know I should have paid attention in school...
(DOS)
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I'm the king of the world!
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Starting options - BEGIN, RESTORE or QUIT.
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Character Setup menu.
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Designing a character.
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Start of the game on a hilltop.
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An inscription.
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It looks like this sword is currently out of my price range.
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Checking inventory.
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Inside the Rusty Lantern.
(Amiga)
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There's a giant onion in the kitchen.
(Amiga)
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Fighting with an rat-ant.
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It is dark, and I'm likely to be eaten by a Grue - how reassuring!
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Killed by an evil puppet - how embarrassing!
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main menu
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intro
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title screen
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character selection
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game starts
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Splash screen
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Introduction
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Title screen
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Start menu
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Generating a new character, RPG-style
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Customizing the well-balanced character
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Starting location
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Following tutorial commands
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Things are feeling more like normal now!
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That was an obvious joke
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Ooh, a riddle!
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Curse you, tutorial!
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This doesn't bode well...
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The enemy of my enemy...
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Well, is still my enemy.
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Introduction
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An age Beyond Magic and Science
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Title Screen
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Main Menu
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Character Creation
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Starting Atop a Hill
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Descending to Town
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A Clue
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Outside a Pub
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Within the Rusty Lantern
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Credits
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Intro
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Title screen
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Main menu
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Game start
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Auto mapping
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Introduction
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Title Screen
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Starting Atop a Hilltop
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Outside the Pub
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Inside the Pub
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