Even after the Tower fell, Iris still can't be found anywhere. Born with a magical power that brings drawings to life, only this little girl can save the kingdom from the dark rule of a tyrant. The only hope rests on three beacons of light that must be set ablaze on distant points, to ward off the shadows that took over the land.
Like its predecessor, Drawn: Dark Flight is a traditional first-person, point-and-click adventure game with simple puzzles created for casual players. As in most games of this type, the main objective is to collect a series of objects and use them on logical places to solve puzzles. The items are stored in the inventory at the bottom, from where they can be dragged and dropped on appropriate portions of the scenery. A padlock at the lower right corner can be used to lock the interface in place, or to make it disappear when the cursor is away to show more of the elaborate background graphics.
The cursor is context-sensitive, changing into a hand when touching an object that can be collected, transforming into a jigsaw piece when placed over a hotspot that needs one of the inventory items, morphing into a magnifying glass when resting over a scene portion with a zoom view, becoming a speech balloon when floating over a speaking character and twisting into a pair of bent arrows when hovering over a piece that can be turned around. Certain places on the scenery shimmer to indicate interactive hotspots, sparkling until their related tasks are complete.
Some mini-games and puzzles take place on a separate screen, where pieces or mechanisms of some sort have to be manipulated directly to solve them. The hint button is the portrait of Franklin, a ghostly figure that initially gives vague clues about the objectives when activated, with hints becoming more explicit after each successive click.