You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit!
Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts with the environment by typing in text commands, usually combinations of verbs and objects. A new feature in the game is the player character's ability to cast spells. These spells must be memorized before the protagonist is able to cast them, and are learned during the course of the game. The text parser understands the names of the spells as verbs, and the player only needs to type in the spell name and the name of an object he/she wishes to cast that particular spell on.
Preceded by
Zork III: The Dungeon Master
Followed By
Sorcerer
Series
Zork (4)
Added
March 8, 2020
Published By
Infocom
Developed By
Infocom
Media (United States) (Commodore 64)
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Back Cover (United States) (Commodore 64)
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Inside Cover (United States) (Commodore 64)
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Manual (United States) (Commodore 64)
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Reference Card (United States) (Commodore 64)
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Extras (United States) (Commodore 64)
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Front Cover (United States) (Commodore 64)
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Front Cover (United States) (Apple II)
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Back Cover (United States) (Apple II)
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Media (United States) (Apple II)
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Inside Cover (United States) (Apple II)
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Inside Cover (United States) (Apple II)
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Front Cover (United States) (DOS)
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Back Cover (United States) (DOS)
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Front Cover (United States) (DOS)
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Back Cover (United States) (DOS)
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Inside Cover (United States) (DOS)
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Media (United States) (DOS)
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Front Cover (United States) (Atari ST)
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Media (United States) (Atari ST)
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Front Cover (United Kingdom) (Atari ST)
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Back Cover (United Kingdom) (Atari ST)
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Media (United Kingdom) (Atari ST)
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Front Cover (Canada,United States) (Amiga)
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Back Cover (Canada,United States) (Amiga)
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Media (Canada,United States) (Amiga)
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Inside Cover (Canada,United States) (Amiga)
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Boot fail without write protect off
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Opening Screen (Release 10)
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Opening Screen (Release 16)
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You're at the starting location and not a pretty sight.
(Commodore 64)
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Using the "Gnusto"-spell to inscribe another spell into your spell book
(Commodore 64)
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Dreaming
(Commodore 64)
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Looking at a portrait of the Wizard of Frobozz
(Commodore 64)
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The "Niftol"-spell enables you to speak with animals
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Starting location
(Apple II)
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opening screen
(DOS)
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Haven't we forgotten anything?
(DOS)
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Got a new spell from that old crone...
(DOS)
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... and applying it a few turns later to get into Krill's castle.
(DOS)
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It is pitch black. You are likely to be... hey, wait a minute, is this really an Infocom adventure?
(DOS)
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Memories of Zork I. Now, where's the thief?
(DOS)
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That guy seems strangely familiar...
(DOS)
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Talking with some frogs.
(DOS)
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An impressive door. Our trusty rezrov is too weak here...
(DOS)
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Sweet dreams.
(DOS)
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Getting through the infernal machine room is easy...
(DOS)
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... getting back, however, ain't. Luckily, you're resurrected and can try again.
(DOS)
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Hello, turtle!
(DOS)
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Nah, this only works in Zork III...
(DOS)
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Not every spell can be gnusto'ed into your spell book. This one is useless, but fun.
(DOS)
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That adventurer is pretty strange...
(DOS)
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Oh no, I've been captured!
(DOS)
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Don't try this at home, kids.
(DOS)
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A strange maze of translucent rooms...
(DOS)
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Intro
(Macintosh)
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Title
(Macintosh)
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Fork
(Macintosh)
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Outside of Shack
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Inside Shack
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Trail
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Trail Head
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Shady Brook
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Eastern Fork
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Village Outskirts
(Macintosh)
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Game save
(Macintosh)
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Starting location
(Atari ST)
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Beginning a new game.
(Amiga)
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Title screen / Starting location
(Amiga)
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Let's go to the west...
(Amiga)
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