The second in the series of adventure-puzzle games. In this installment, you only have two imps to control instead of three.
Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters and twisted and perplexing puzzles.
Preceded by
Gobliiins 1
Followed By
Goblins Quest 3
Series
Goblins (2)
Added
March 8, 2020
Published By
Sierra On-Line
Developed By
Coktel Vision
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Extras (Spain) (DOS)
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Title screen
(DOS)
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From the intro: Little Prince Buffoon has been kidnapped; you have to rescue him. Thats not going to be a easy task, since there are countless obstacles in your way and the little Prince is stupid, stupid, STUPID!
(DOS)
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The Village: Thats not the way to treat a lady! Even if she is just a fountain. At least our goblin shows embarrassment
(DOS)
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The Wizards House: The game lives mainly from simple slapstick gags. Dont rush to conclusions, though. Some of them are hilarious!
(DOS)
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Cutscene: Between levels, such screen advance the truly irrelevant story. Here our heroes decide to visit the besieged castle.
(DOS)
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The Trench: Goblins arent sensitive. Most puzzles are about whacking or smashing, or hitting someone with something, or exploding someone as in this case. The stone guard has a short life expectancy.
(DOS)
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A Dream: Many locations are colourful and more than a little strange. In this screen the two heroes have to get the musicians to play their tunes and then catch the melody with a flycatcher.
(DOS)
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Inside the Castle: Most of the puzzles must be solved by cooperation of the two characters. While Fingus distracts the Guard by jumping on a tube of mayonnaise, Winkle can snatch his sword.
(DOS)
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The Forge: Fingus hitches a lift on the big spoon of the angry monster.
(DOS)
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The Bottom of the Sea: Your journey takes you almost everywhere, e.g. to the bottom of the sea, into strange dreams, to hell. You name it! Come to think of it: logic or causality arent winners in the land of Gobliins 2. But fun is!
(DOS)
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The Throne room: The evil demon lord (the ugly one, ahh
in center of the picture) is called Amoniac. Watch out, he smells!
(DOS)
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The Armory: Gobliins 2 doesnt squander words. Dialogues are short and mostly meaningless.
(DOS)
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Yet another dream: Slapstick again. The clown has flattened Fingus head.
(DOS)
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The Map: Winkle and Fingus have been shrunk and explore the contents of a desk.
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The Giant: Prehistoric bridge building.
(DOS)
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Title screen
(Amiga)
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The story so far...
(Amiga)
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The first stage. The village consist of four screens...
(Amiga)
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On the second one the aim is to get inside the house.
(Amiga)
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Once inside we get what we need in order to proceed further.
(Amiga)
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When we pass the giant...
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... we are slowly closer to the castle...
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... and finally we land in its footsteps.
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From the intro
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Title screen
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Loading screen
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The game starts
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Looks like I can't take the bottle
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Chickens can be dangerous
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A scary frog
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He's busy
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Heroes found
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Sneaky insect
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Title screen
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Protection test
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Buffoon loading screen
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Village square
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Stealing bottle
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Game menu
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Sausage strike
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Fingus loading screen
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Wizard house
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Someone home
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Taking water
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Cooling frog
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Winkle loading screen
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Sleeping giant
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Shaking chicken
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Bitten finger
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Angry dog
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