In this game, the player takes control of Jack Orlando, a once famous private investigator, who started to drink too much, ruining his career. One night, while he stumbles from the bar to his home, he accidentally gets involved in a murder case. He's knocked unconscious and arrested by the police the other day. As the inspector is his friend, he's given 48 hours to solve the case...
Jack Orlando: A Cinematic Adventure is a classical graphical adventure game, similar to those created by LucasArts and Sierra. In this point-and-click adventure the player moves the protagonist figure through a (mostly hand-painted) world, talking to many other persons and advancing in the storyline by solving many different puzzles.
The game's graphics consist of hand-painted backdrops with cartoon-like character models. All of the dialogue is played as voice-over as well as displayed as text and uses Dolby Surround techniques. The music was composed by Harold Faltermeyer.
Front Cover (Hungary) (DOS)
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Manual (Germany) (DOS)
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Back Cover (Belgium,The Netherlands) (DOS)
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Front Cover (Belgium,The Netherlands) (DOS)
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Other (Spain) (DOS)
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Other (Spain) (DOS)
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Media (Spain) (DOS)
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Media (Germany) (DOS)
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Media (Poland) (DOS)
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Media (Austria,Germany,Switzerland) (DOS)
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Front Cover (Hungary) (Windows)
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Front Cover (Germany) (Windows)
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Media (Germany) (Windows)
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Back Cover (Germany) (Windows)
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Spine/Sides (Germany) (Windows)
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Manual (Germany) (Windows)
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Back Cover (Belgium,The Netherlands) (Windows)
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Media (Belgium,The Netherlands) (Windows)
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Front Cover (Belgium,The Netherlands) (Windows)
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Other (Spain) (Windows)
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Other (Spain) (Windows)
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Media (Spain) (Windows)
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Media (Germany) (Windows)
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Media (Poland) (Windows)
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Front Cover (Poland) (Windows)
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Title & Menu
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Intro - opening screen
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Intro - Just before the murder
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In-game opening screen
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In jail after wrong answers
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Jack's apartment
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How to get the crank
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Downtown - The Cotton Club
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Charles' shop
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How to enter Night O'Granis
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Hotel Paradise - Yet in search for a bad guy
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Nothing to win in the casino
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Arrival at the harbor area
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Inside west harbor
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Eavesdropping on the bad guys
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Your transport to the military base
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Arriving in the warehouse at the military base
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Changing your outfit
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Exploring the camp
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Your final destination
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Setting the trap
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Pop-up action interface
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Inventory
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Map of the city
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Example of dialogue trees
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Game over
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