You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes.
Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby.
Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.
Added
February 15, 2021
Developed By
Level 9 Computing
Front Cover (United Kingdom) (DOS)
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Back Cover (United Kingdom) (DOS)
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Manual (United Kingdom) (Amiga)
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Back Cover (United Kingdom) (Amiga)
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Manual (United Kingdom) (Amiga)
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Front Cover (United Kingdom) (Amiga)
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Front Cover (United Kingdom) (Commodore 64)
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Back Cover (United Kingdom) (Commodore 64)
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Spine/Sides (United Kingdom) (Commodore 64)
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Other (United Kingdom) (Commodore 64)
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Extras (United Kingdom) (Commodore 64)
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Media (United Kingdom) (Commodore 64)
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Media (United Kingdom) (Commodore 64)
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Media (United Kingdom) (Commodore 64)
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A bewildering array of graphics modes offered
(DOS)
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Episode selection (VGA)
(DOS)
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Beginning of episode 1 -- November Graveyard (VGA)
(DOS)
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Episode selection (EGA)
(DOS)
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Beginning of episode 2 -- Haunted House (EGA)
(DOS)
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Episode selection (MGA)
(DOS)
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Beginning of episode 3 -- Poltergeist (MGA)
(DOS)
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Beginning of episode 1 -- November Graveyard (CGA)
(DOS)
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CGA text-only mode, 80-column
(DOS)
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Title screen
(Amiga)
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Chapter selection
(Amiga)
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Grave
(Amiga)
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Joe Danby's grave
(Amiga)
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Church
(Amiga)
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Joe Danby
(Amiga)
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Edna and Bert Willmot
(Amiga)
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Stonework
(Amiga)
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Church poster
(Amiga)
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Ruined church
(Amiga)
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Old village
(Amiga)
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Car headlights
(Amiga)
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Abandoned house
(Amiga)
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Terrible ghost
(Amiga)
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Ditch
(Amiga)
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Exorcist
(Amiga)
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Hideout
(Amiga)
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Garage
(Amiga)
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Color monitor: title screen
(Atari ST)
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Choosing episode
(Atari ST)
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A weird situation
(Atari ST)
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Funeral
(Atari ST)
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Following the detective
(Atari ST)
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No entrance here at the moment
(Atari ST)
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The traditional first words in a text adventure
(Atari ST)
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Monochrome monitor: title screen. Dithering is very(!) bad
(Atari ST)
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At least the text is readable (Monochrome)
(Atari ST)
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These are faces (Monochrome)
(Atari ST)
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Title screen
(Commodore 64)
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The beginning location
(Commodore 64)
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You found your own grave? uh oh!!
(Commodore 64)
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Exploring this cemetery a bit...
(Commodore 64)
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There are many locations each with different graphics
(Commodore 64)
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The beginning locations take place in a cemetery
(Commodore 64)
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Welcome and introductory text
(ZX Spectrum)
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Starting off at one's own grave
(ZX Spectrum)
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The detective is rather happy about our death.
(ZX Spectrum)
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The prompt has changed.
(ZX Spectrum)
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