Seas of Blood

You are an intrepid pirate captain, commanding the corsair crew of the dread vessel the Banshee through the shipping lanes of Khul's so-called Inland Sea on an avaricious quest: to amass a hold full of lucre through treasure-hunting and outright plunder, transporting it safely through the troubled waters from wretched Tak in the north to the distant southern isle of Nippur.

A loose adaptation (using many of the original's locations and situations, but often in new, streamlined ways) of Andrew Chapman's Fighting Fantasy gamebook #16, published earlier the same year, while this computer game version still ignores the gamebooks' Choose-Your-Own-Adventure multiple-choice design in favour of a limited two-word text-game-with-graphics interface, important elements of the FF system rejected in the earlier Adventure Soft conversion of Temple of Terror have been re-integrated into this adaptation -- notably the trademark Fighting Fantasy SKILL & STAMINA RPG stats-management and (simulated) random die-rolling for tracking damage and resolving combat. (Players hoping for the books' third dynamic are, well, out of LUCK.)

An additional extraordinary element is carried over from the gamebook: ship-to-ship combat, with your crew manifest standing in to represent an analogue to your boat's STAMINA score (ability to sustain further damage) -- handy to maintain at high levels while attempting to fend off menaces both nautical and land-based drawn from many fabulous and folkloric sources including Homer's Odyssey and the annals of Arabian hero Sinbad the Sailor. The conversion also continues the imposition of the text adventure convention of carry limits unknown in the gamebook, as well as pre-set character stats. Perhaps in an attempt to increase the game's length (at the cost of its replayability), mutually exclusive side-quests from the gamebook all become mandatory stops here toward a larger new goal of not merely maximising one's treasure-accumulation, but systematically denuding the entire coast of anything shiny and not nailed down.

Added February 15, 2021
Published By Adventure International
Developed By Adventuresoft UK Ltd.
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
IGDB Cover from igdb.com
Title screen (Commodore 64) from mobygames.com
Starting location - on the Banshee's deck (Commodore 64) from mobygames.com
Stats screen (Commodore 64) from mobygames.com
Engaged in ship-to-ship combat! (Commodore 64) from mobygames.com
A peculiar tip shared while looting its wreck (Commodore 64) from mobygames.com
Ashore, looking out at my vessel. Ain't she a beaut? (Commodore 64) from mobygames.com
Hand-to-hand combat underwater against a vicious Krell! It's probably for the best Alan Cox moved along from graphics to coding. (Commodore 64) from mobygames.com
The Banshee's treasure-hold fills up slowly but surely. (Commodore 64) from mobygames.com
Shore leave! Hello, sailor! (Commodore 64) from mobygames.com
Adventure is to be found in many exotic locations ashore also. (Commodore 64) from mobygames.com
Didn't someone tell me this earlier? (Commodore 64) from mobygames.com
From Sinbad to me (to Space Quest 4) -- I guess that's why it was marked on the map as "Roc Island"! (Commodore 64) from mobygames.com
I'm the king of the world! (Commodore 64) from mobygames.com
Circe strikes! Fortunately, I take my time to chew and savour each morsel. (Commodore 64) from mobygames.com
The glorious vista from your final destination... curiously, indicating a palette-shifted iceberg. Just what /is/ that thing supposed to be, anyway? (Commodore 64) from mobygames.com
A bit confused, upon losing ship combat the game first tells you that you have plundered your enemy then tells you that you are dead. Cold comfort! (Commodore 64) from mobygames.com
Title screen (ZX Spectrum) from mobygames.com
Starting location - on the Banshee's deck (ZX Spectrum) from mobygames.com
Stats screen (ZX Spectrum) from mobygames.com
Engaged in ship-to-ship combat! (ZX Spectrum) from mobygames.com

Year of Release:
1985

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Text Parser

Setting/Theme:
Fantasy

Available From: