In most cases, when you die you will be saved by the sinister cloaked figure. One can only wonder what his motives might be... from mobygames.com
Grabbed by the giant Roc (a mythological bird) and being carried to her nest. from mobygames.com
Fixing the nasty old hermit's hut. from mobygames.com
In this game, you can actually name objects, which is necessary to differentiate between the featureless white cubes as you gather more and more of them. These two are named "Moby" and "games" :) from mobygames.com
Infocom really like references to "Alice in Wonderland" like this one... and no, you can't really follow the rabbit. from mobygames.com
Provoking an Ogre's allergy. You'd better have an umbrella ready! from mobygames.com
Bargaining with the greedy merchant. from mobygames.com
One of the major puzzles in the game - the grid of octagonal rooms. from mobygames.com
Turned into a grue... and doing what a grue can do best ;) from mobygames.com
This must be the hardest puzzle ever seen in an Infocom game. You are guaranteed to have a headache after dealing with it. from mobygames.com
Starting location from mobygames.com
Starting location. from mobygames.com
In the Council Chamber from mobygames.com
The Baker Guildmaster Speaks from mobygames.com
Imagining a World Without Beer from mobygames.com
The Huntsman Speaks from mobygames.com
The Guildmasters are Turned to Newts from mobygames.com
The Shadowy Figure Disappears from mobygames.com
Title from mobygames.com
Council Chamber - intro from mobygames.com
Reading my spell book from mobygames.com
Council Chamber - intro finish from mobygames.com
Guild Hall from mobygames.com
Belwit Square from mobygames.com
Learning gust of wind spell from mobygames.com
Game save from mobygames.com
Title screen / Starting location from mobygames.com
The head of the Circle of Enchanters is a brave hero, the same one who has defeated the evil Krill and solved the mystery of the Necromancer Belboz. However, now an even greater threat has appeared: the very foundations of the art of Magic seem to be failing! The Guilds organize a great assembly to discuss the alarming waning of Magic; suddenly, a mysterious shadowy figure casts a spell that transforms everyone to toads and newts - everyone but the intrepid leader of the Circle, who must commit his most heroic deeds yet, solving the hardest mystery of all.
The concluding part of the Enchanter trilogy within the Zork universe, Spellbreaker is a sequel to Sorcerer. The game plays similarly to its predecessors, the player inputting text commands to interact with the game world and solve puzzles. The magic system is still present; however, spellcasting can fail now, due to the game's premise of the decline of magic. A new feature is the player's ability to name the objects the protagonist collects in the game. This ability becomes a necessity when the player is required to collect the identically-looking Cubes of Foundation, having to name them in order to differentiate between them.
In most cases, when you die you will be saved by the sinister cloaked figure. One can only wonder what his motives might be...
(DOS)
from mobygames.com
Grabbed by the giant Roc (a mythological bird) and being carried to her nest.
(DOS)
from mobygames.com
Fixing the nasty old hermit's hut.
(DOS)
from mobygames.com
In this game, you can actually name objects, which is necessary to differentiate between the featureless white cubes as you gather more and more of them. These two are named "Moby" and "games" :)
(DOS)
from mobygames.com
Infocom really like references to "Alice in Wonderland" like this one... and no, you can't really follow the rabbit.
(DOS)
from mobygames.com
Provoking an Ogre's allergy. You'd better have an umbrella ready!
(DOS)
from mobygames.com
Bargaining with the greedy merchant.
(DOS)
from mobygames.com
One of the major puzzles in the game - the grid of octagonal rooms.
(DOS)
from mobygames.com
Turned into a grue... and doing what a grue can do best ;)
(DOS)
from mobygames.com
This must be the hardest puzzle ever seen in an Infocom game. You are guaranteed to have a headache after dealing with it.
(DOS)
from mobygames.com
Starting location
(Atari ST)
from mobygames.com
Starting location.
(Commodore 64)
from mobygames.com
In the Council Chamber
(Apple II)
from mobygames.com
The Baker Guildmaster Speaks
(Apple II)
from mobygames.com
Imagining a World Without Beer
(Apple II)
from mobygames.com
The Huntsman Speaks
(Apple II)
from mobygames.com
The Guildmasters are Turned to Newts
(Apple II)
from mobygames.com
The Shadowy Figure Disappears
(Apple II)
from mobygames.com
Title
(Macintosh)
from mobygames.com
Council Chamber - intro
(Macintosh)
from mobygames.com
Reading my spell book
(Macintosh)
from mobygames.com
Council Chamber - intro finish
(Macintosh)
from mobygames.com
Guild Hall
(Macintosh)
from mobygames.com
Belwit Square
(Macintosh)
from mobygames.com
Learning gust of wind spell
(Macintosh)
from mobygames.com
Game save
(Macintosh)
from mobygames.com
Title screen / Starting location
(Amiga)
from mobygames.com