Submachine Universe

Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. You can freely travel between different locations, read theories about Submachine and observe how things work inside this network. There are locations that you might recognize from previous games, there's a lot of new yet undiscovered content, there are even locations that you think you know, but they're somehow different. Surely worth a look. The best part - it's an open project, which means I can add more locations later on and it will all work together smoothly. So, tinfoil hats on and start exploring if you dare, because there are some dark places inside.

Added August 9, 2023
Developed By Mateusz Skutnik
The "Ouroboros Room" - the Roman numerals are put together to create two new clues. (Windows) from mobygames.com
Another early location - it's fascinating to see how much the game's style has developed (however, I haven't even chosen the most simple graphics). (Windows) from mobygames.com
"Submachine Universe" developed parallel with main storyline games and so, for example, karma energy appears more and more frequently. (Windows) from mobygames.com
In this location yet another way is used to introduce new graphics: use a device (not in this screen) and the place's appearance will change. (Windows) from mobygames.com
This is the other version of this room. I don't recall this method of travelling between places (which are, however, understood as one place) being used anywhere else. (Windows) from mobygames.com
A more sophisticated relatively early location - one of those inspired by the brick rooms of "Submachine 2", "Submachine 5" and some others. (Windows) from mobygames.com
This place is accessed through a karma portal which can be really hard to find. (Windows) from mobygames.com
A location from one of the later updates. (Windows) from mobygames.com
A place which mostly seems inspired by some rooms in "Submachine 7: the Core". (Windows) from mobygames.com
An example of fan-made content - one of the hand-drawn maps of previous games. (Windows) from mobygames.com
A beautiful location which began as a holiday greeting card from Skutnik to his fans. (Windows) from mobygames.com
We'll never pick up that gold - in the Submachine, items such as wisdom gems or valves are much more important. (Windows) from mobygames.com
A place drawn with quite thin lines and a lot of attention to detail, unlike some of the earliest ones. (Windows) from mobygames.com
This place was combined from things drawn by Skutnik in two of his livestreams. (Windows) from mobygames.com
A location inspired by M.C. Escher's art. (Windows) from mobygames.com
A place based on a fan picture - it was redrawn by Skutnik during a livestream and than expanded a bit more. (Windows) from mobygames.com
Revisiting places from previous games - here's the "Submachine 1 arcade game". (Windows) from mobygames.com
A more dilapidated version of the basement from "Submachine 1". (Windows) from mobygames.com
Whenever there's a telescope or something similar in Submachine games, you can be almost sure that you will be able to look through it. (Windows) from mobygames.com
"Prince tribute" - based on a livestream made shortly after the death of the music artist Prince. (Windows) from mobygames.com
A detail: this location has its own melody (similar to those in other places, to steer clear of Prince's copyrights)... (Windows) from mobygames.com
...however, both guitars are interactive: if you click on them, they will play a riff. (Windows) from mobygames.com
A location inspired by the escape game "Escape from Jay Is Games", a game made by Mateusz Skutnik for the game website Jay Is Games... (Windows) from mobygames.com
...a little game with an uneasy mood, which was by itself very similar to late Submachine games in terms of graphics. (Windows) from mobygames.com
Opening this tunnel requires solving puzzles in two places accessed by karma portals - which can be by themselves hard to notice! (Hint: don't miss an extra portal in the "Prince room".) (Windows) from mobygames.com
Another place inspired by the basement in "Submachine 1" - yet still, how detailed compared to the very simple origiginal basement! (Windows) from mobygames.com
A room drawn in a livestream and only added to the game some time later. (Windows) from mobygames.com
The broken clock room (one of the "basements" also includes a seemingly working grandfather clock). (Windows) from mobygames.com
"Knowledge is the key, but is not the mind and soul". (Windows) from mobygames.com
Running out of inventory space! (Windows) from mobygames.com
A location with beautiful light effects - the coils turn cyan-colored and throw light at the ground and the wires. (Windows) from mobygames.com
Just like in "Submachine 10", four tiles must be found to access a certain place and escape the Subnet... (Windows) from mobygames.com
A variation on the rooftop view from "Submachine 4", now with green roofing tiles and blue resin-like deposits. (Windows) from mobygames.com
Skutnik is intentionally reusing ideas from previous games every now and then - this is the third instance the "make a pipe explode" mechanic is found in a Submachine game. (Windows) from mobygames.com
One of the places added in the most recent update... (Windows) from mobygames.com
...and another - like the previous one, based on a watercolor picture created as a gift for patrons and then expanded "from room to location". (Windows) from mobygames.com

Year of Release:
2017

Genre(s):
Exploration Puzzle Adventure

Graphic Style:
2D

Camera View:
First-Person Third-Person

Control Type:
Point and Click

Setting/Theme:
Mystery Sci-Fi Steampunk