Temple of Terror

You are a solitary adventurer, chosen by the sage Yaztromo to save the land of Allansia from Malbordus, the sinister champion of the Dark Elves, by beating him through the inhospitable wastes of the Desert of Skulls to the fabulous lost city of Vatos. There you must brave cruel monsters, ancient deathtraps, fanatical disciples of the cult of Leesha, and the cat-and-mouse depredations of the sinister killer known as the Messenger of Death in your quest to recover the powerful Dragon artefacts before Malbordus can find them and utilise their mystical power to fuel his campaign of carnage.

A loose adaptation (using many of the original's characters, locations, situations and puzzles but often in new configurations) of Ian Livingstone's Fighting Fantasy gamebook #14, published two years prior, this computer game version merges the gamebook's Choose-Your-Own-Adventure design to the Adventure International text-game-with-graphics model developer Adventure Soft had grown familiar with republishing. This curious hybrid yields some alternate puzzle solutions that wouldn't have been possible in the original gamebook format, but often imposes extraneous constraints such as carry limits and step-by-step sequences of actions that the book would have effortlessly bundled together in a single multiple-choice paragraph selection. Curiously, considering the ease with which computers automate data management, the designers chose to reject the trademark Fighting Fantasy SKILL, STAMINA, LUCK RPG stats-management -- distancing the conversion from unfair elements of randomness but placing a new emphasis on adventure game inventory puzzles.

A version of this game also came out for the BBC Micro.

Added February 15, 2021
Published By Adventuresoft UK Ltd.
Developed By Adventuresoft UK Ltd.
Back Cover (United Kingdom) (Commodore 64) from mobygames.com
Media (United Kingdom) (Commodore 64) from mobygames.com
Front Cover (United Kingdom) (Commodore 64) from mobygames.com
Manual (United Kingdom) (Commodore 64) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
IGDB Cover from igdb.com
The Comodore's title screen is somehow lacking by comparison (Commodore 64) from mobygames.com
Starting location (Commodore 64) from mobygames.com
Adding insult to injury -- game over! (Commodore 64) from mobygames.com
Combat is either effortless or impossible (Commodore 64) from mobygames.com
This is what we like to describe as a flight of fancy (Commodore 64) from mobygames.com
Doesn't look as threatening here as on the Speccy title screen, does he? (Commodore 64) from mobygames.com
The Messenger of Death begins his trap (Commodore 64) from mobygames.com
Piece by piece, the trap is sprung! (Would it have killed them to write the letter on the door as described?) (Commodore 64) from mobygames.com
Despite appearances, not copy protection! In the gamebook, this puzzle asked you to turn to the paragraph sharing the number with the art contest prize purse. (Commodore 64) from mobygames.com
An original endgame puzzle. (The last of many palette-shifted unoriginal "empty hallway" templates, slightly modified.) (Commodore 64) from mobygames.com
Title screen (ZX Spectrum) from mobygames.com
Starting location (ZX Spectrum) from mobygames.com
Death comes early and often (ZX Spectrum) from mobygames.com

Year of Release:
1987

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Text Parser

Setting/Theme:
Fantasy

Available From: