A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?
The Dig is a point-and-click adventure game with a simple one-cursor interface. Most of the puzzles are inventory-based, tending to be somewhat more complex than in most preceding LucasArts' adventure games. There are also a few logic-based puzzles, which require understanding and manipulation of alien technology and life forms on the planet. Traditional branching dialogue system is utilized; however, the game focuses more on puzzle-solving than on conversations to advance the plot.
The game's story is influenced by science fiction literature and movies, and strives to be realistic, departing from the comedy style of LucasArts' adventures. Despite that, humorous elements are present in some of the dialogues and text descriptions. The game utilizes hand-drawn graphics with a few pre-rendered 3D images.
Added
March 8, 2020
Published By
LucasArts
Developed By
LucasArts
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Header Image (Windows)
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Title screen
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Low, Brink and Robbins in the opening sequence
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Boston can use this aptly named "PenUltimate" to communicate with his friends
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Conversation topics are displayed as the three astronauts start a seemingly mundane scientific task...
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Some of these items are going to be indispensable...
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One of the pre-rendered animations early in the game. What is happening?..
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A cutscene showing the flight towards the mysterious planet
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The trio's arrival on Cocytus
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One of the first locations you'll explore on the planet surface. Looks like it's just a wreck...
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One of the first puzzles involves fixing a misplaced lens to restore energy to the Nexus, the game's hub area
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The team encounters their first ghost
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Maggie Robbins goes off to explore on her own after a tragic accident happens. This location is the Nexus, the game's main hub
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Bird's eye view of a central location - you'll visit it fairly early in the game, but its secret will remain unsolved for a very long time...
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One of the many strange devices Low deals with in a puzzle early in the game
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All aboard! Next stop, the first spire!
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Oh, what a cute creature...
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A magnificent tram ride! Most major areas ("spires") in this game are connected by this exotic underwater sphere-like vehicle
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The famous "bones puzzle" - possibly the hardest in the game. Don't be ashamed if you'll need a walkthrough for this one!..
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Detail of a tablet found in the museum
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You'll have to study and match those shapes found on various colored rods a lot. And believe me, this is probably the easiest puzzle in this game
(DOS)
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A breathtaking view in the Museum Spire. Purple is a color you'll encounter a lot - it's fittingly mysterious and exotic, indeed
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A dialogue with Maggie, who stays in this strange library for much of the game. Yeah, Boston, say something profound... I bet she'll be impressed!
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Boston challenges the perception that only Jesus could resurrect the dead. As you'll see, the whole story of the game carries a clear philosophical and even religious message
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Underwater journey! Let's see what lies ahead...
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Discovered another cavern beneath the Museum Spire. Demonstrating how items are used in the game (just as an example - this is not a puzzle solution!)
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Planetarium Tram Station. You are putting away your tusk. Err... that last part sounded a bit strange
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Can you even see where Boston is?! Such views impart well the monumental, majestic style of the game
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Wee! Riding a wave to get to the other side! I always wanted to do that
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You'll have to build several light bridges through such devices. The more of them you find, the harder the corresponding puzzles become
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Probably the least exotic location in the game - it almost feels as if we were home... Boston tries to do something with that rod
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You'll even need to adjust and align planets in this game! Or are those just images?..
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An example of text feedback when you interact with objects. This is the Command Center, from where trams are controlled
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Crystal puzzle - you'll need to "revive" that black crystal
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More purple, and more awesome views. You have now discovered the Tomb Sphere
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Gorgeous effects in a mysterious ancient tomb
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You travel up to the mountains. Your friend Brink is busy doing something... I wonder what that is
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More caves, more panels - it can't be denied there is a certain monotony in this game. On the other side, the somewhat "deadly" style is consistent all the way through
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The inventory is superimposed on the playing area
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To complete our purple collection, how about these beautiful caverns?
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The apparition of another ghost
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Maggie needs some help here!
(DOS)
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Ludger Brink in an awkward position
(DOS)
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Brink has lost it
(DOS)
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Boston Low and Maggie converse with the alien inventor late in the game
(DOS)
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LucasArts logo
(Windows)
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Main Title
(Windows)
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It all starts as yet another peaceful day at a deep space observatory, and then the sound of alert breaks the silence
(Windows)
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Meeting the team of a specially trained people that will go on a mission to try and save the Earth from a collision with an asteroid
(Windows)
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The regular F5 key brings in the game's menu
(Windows)
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Low uses his communicator to talk to members of his crew that are not in his vicinity
(Windows)
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After nuclear explosions made the necessary holes, it's time to explore the belly of the beast
(Windows)
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Due to the presence of apparent alien technology, the away team soon finds themselves stranded on an unknown planet and well out of range for any communication with the Earth
(Windows)
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First appearance of an alien ghost will trigger many strange ideas in the minds of our heroes
(Windows)
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Boston Low, the commander of the team, figuring out some alien devices
(Windows)
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When "Open 'o Sesame" doesn't work, it's time for a different approach
(Windows)
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You will travel a lot using underwater tram railway until you find a faster across islands
(Windows)
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Commander Low is always ready to ponder on situation from an optimistic point of view
(Windows)
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Inside an alien museum
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Finding Maggie who seemed to end up trapping herself, just a little shy to admit that
(Windows)
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Using alien life crystals on Brink will bring someone back to life for sure
(Windows)
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When the water is clear out of any monsters, it's good time to check for any underground caverns
(Windows)
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Agreeing with Commander Low, this alien place is full of nice views
(Windows)
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Stay with the sound of waves, Low, and you'll find your way across
(Windows)
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Fixing the lightbridges will provide you with much faster way of traveling across islands
(Windows)
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Blue crystal puzzle that once solved will provide the energy for the tram system
(Windows)
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This game will require a lot of digging (hm, perhaps hence the title) that many times you'll ask yourself what would happen if you haven't took the shovel with you
(Windows)
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Talking to Brink who seems to have lost it ever after the revival session
(Windows)
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For a team member who's been awarded with zero credits for ideas, Commander Low seems to be able to solve all of given alien puzzles
(Windows)
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Map room, lets you see places by inputting their coordinates on the panel
(Windows)
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Boston figuring out the secrets of a hidden tomb
(Windows)
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With a forced help of Brink, Boston is pondering the thought of how to save Maggie from the gigantic spider
(Windows)
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Sometimes, you can search certain area only after you've been given hints about them, otherwise, they're just another scenery to admire
(Windows)
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Maggie might be asking an impossible from Boston, but time will tell
(Windows)
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Boston having a bit of a trouble with one of the guard dogs... maybe if lightbridge can be turned off for a moment, hm
(Windows)
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Boston Low's PDA has a game.
(Windows)
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Maggie Robbins.
(Windows)
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Boston Low.
(Windows)
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Moving around asteroid.
(Windows)
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Nuke explosion on asteroid surface.
(Windows)
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Your first puzzle.
(Windows)
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Grave digging.
(Windows)
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Trying to open door with these weird symbols.
(Windows)
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Room with a nice view.
(Windows)
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Alien power source.
(Windows)
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The shuttle
(Windows)
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Reaching the asteroid
(Windows)
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Leaving the site before the explosion
(Windows)
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Welcome to the new world
(Windows)
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Exploring the unknown planet
(Windows)
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He died on impact
(Windows)
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Tram transport may not be the fastest, but is certainly most beautifully animated
(Windows)
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Meeting with an alien
(Windows)
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Choices and consequences
(Windows)
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Nice to meet you, time to go home now
(Windows)
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Official Screenshot
(Windows)
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Official Screenshot
(Windows)
from Steam
Official Screenshot
(Windows)
from Steam
Official Screenshot
(Windows)
from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Official Screenshot
(Windows)
from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Official Screenshot
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from Steam
Trailer