The Marionette

The Marionette is an adventure game about the struggling sculptor Martin who tries to make a living in the city. He is moderately successful and has been able to hold a number of expositions. He specializes in modelling human figures, but the models he hires to pose only have a functional interest to him; he only needs them in order to inspire his art. One evening he receives an unmarked letter. There is only a number in the top right corner and a strange photo inside. When he leaves his studio, he blacks out and wakes up in front of an unknown house, with no recollection of how he got there.

Players command Martin from a first-person perspective as he tries to find out what has happened to him. He soon finds out the world he has ended up in has no logical structure, as doors bring him to new and distorted locations from his past. With the help if Giuseppe, a man who seems connected but does not hold all answers, the different locations bring back fragments of his memory. Progress is detailed in his journal and he can also locate pages that have been ripped out to restore the memory. This eventually leads up to four possible endings.

The game is controlled through the mouse and the main actions consist of examination, conversation and interacting with the environment, selected from a row at the top of the screen. There is also an inventory where items are stored. They can be used in the environment and can be combined with each other. There are often cut-scenes after completing a part, where Martin is shown from a third-person view, with scenes in a panel view.

While talking to other characters there are conversation trees. Throughout most of the game it is not possible to die, only during a specific sequence at the end, which is saved automatically. There are also quite a few horror elements.

Added February 13, 2026
Published By Team Effigy
Developed By Team Effigy
Introduction screen (Windows) from mobygames.com
Main menu (Windows) from mobygames.com
A scene from the introduction to the story (Windows) from mobygames.com
Martin wakes up in front of a strange house. (Windows) from mobygames.com
The sketchbook has wound up in the car. (Windows) from mobygames.com
Exploring the house early on in the game (Windows) from mobygames.com
A doll inside a closet (Windows) from mobygames.com
Browsing through the sketchbook (Windows) from mobygames.com
A conversation with Giuseppe (Windows) from mobygames.com
A cut-scene with panel views (Windows) from mobygames.com
Inside an art gallery (Windows) from mobygames.com
A closer look at the exhibition layout (Windows) from mobygames.com
The inventory screen (Windows) from mobygames.com
A bedroom (Windows) from mobygames.com
Skimming a magazine (Windows) from mobygames.com
Meeting Giuseppe in another location. He has clues, but no answers. (Windows) from mobygames.com
Someone didn't finish painting that. (Windows) from mobygames.com
Watching the painting, Martin remembers something. (Windows) from mobygames.com
Inside a studio (Windows) from mobygames.com
Someone has torn up the painting. (Windows) from mobygames.com
A hotel room (Windows) from mobygames.com
A ghostly appearance (Windows) from mobygames.com
An unpleasant discovery (Windows) from mobygames.com
A dance scene Martin remembers (Windows) from mobygames.com
Another part of the dance scene (Windows) from mobygames.com
A studio at night (Windows) from mobygames.com
A closer look at the desk (Windows) from mobygames.com
Giuseppe calls Martin. (Windows) from mobygames.com
An underground tunnel (Windows) from mobygames.com
This game offers some clues. (Windows) from mobygames.com
A sinister corridor (Windows) from mobygames.com
Close-up of Alice (Windows) from mobygames.com

Year of Release:
2009

Platform(s):

Genre(s):
Puzzle Adventure Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Point and Click

Setting/Theme:
Drama Horror

Free to Play:
Yes

Available From: