The year is 2044, and the world has become a globalized, industrialized place where online communication often replaces other forms of socializing and where each citizen can be easily found with tracking devices. Peter Wright is an employee in a New York advertising agency whose family was killed in a terrorist attack. One night he witnesses his neighbor being taken away by a SWAT team. The neighbor's wife asks Peter to find out what happened to her husband, and Peter begins to realize that the authorities are following an unknown agenda he must reveal at all costs.
The Moment of Silence is a traditional puzzle-solving adventure game. The player navigates the protagonist through pre-rendered locations with frequently changing, fixed camera angles. Most of the puzzles either involve gathering information by talking to characters and exploring dialogue trees, or manipulating inventory items and using them on objects in the scenery.
Media (United Kingdom) (Windows)
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Extras (United Kingdom) (Windows)
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Manual (United Kingdom) (Windows)
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Manual (United Kingdom) (Windows)
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Main title in the opening cinematic
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A SWAT team of a sort breaks in at your neighbor's just at the bad point in your life
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Peter Wright, struggling with his conscience whether to do the right thing, or let it pass him by
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Main Title
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Main Menu
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Coming to check in on your neighbors, and offer possible aid
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Testing your messenger, sort of a modern day cellphone
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Peter is a man of optimism and high hopes, but doesn't mind to say a critic or two on occasion
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You may not understand Mandarin, but luckily, that is not required to order some quick food from a nearby chinese restaurant
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There are all kinds of people to run into in the park at night
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Look down on the streets from your apartment (doesn't look like 23rd floor, now does it?)
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Browsing your wardrobe
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A nice day for a walk, but not the most quieter if going through the park
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Discussing the recent events with Deborah to try to find some clue about her missing husband
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At his free time, Peter takes comfort in chatting with his secret on-line friend
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Claire is a robot that you'll have pleasure in talking to every time you visit your working place
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Peter can discuss certain topics only with his most trusty friend and colleague
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Checking out the inventory contents while at work
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Arriving at a fairly dangerous district of the town
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Rita is a local prostitute that may be of some use (for the game's plot, I mean, of course)
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It is not wise to answer to provocations of a couple of thugs... but who said I was wise
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Inside the Nuclear Café, the cover name for Alien Attack Club
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About to ask some good hacker for a favour
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Hm, a video cable... this may come in handy for an old VCR if I manage to find such an outdated device these days
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At the airport's lounge
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It doesn't take too much to surprise Peter, as long as it's creative enough
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Greenwich looks like a more quiet district, less affected by the touch of technology
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In front of the antique shop, persuading the owner to unlock the door for you
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When time runs you by and government rewrites the history, old guy's stories can be the only well of trustworthy informations
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The government is watching
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Spying on the commotion in the hallway
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Your living room has quite a view
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Arriving at the Great Central Plaza
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The futuristic look of your workplace
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In front of a Nuclear Cafe
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At your neighbor's apartment
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The last room with non-digital newspapers and articles
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A bridge to the space station
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You can request for anything you want here... and they will oblige
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Looking back at Earth
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By the pool
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Sneaking about on the oil rig
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Caught by the police
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Escaping the prison is going to be challenging
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When cops are on the lookout for you, sewers are the safe road
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An old subway train
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A short interlude where you play as Deborah
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Ski lodge
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