Zim Sala Bim

Zim Sala Bim is a text adventure with graphics set in Arabia. The village of Zim Sala Bim has been raided and pillaged by the Sultan, leaving the people with no money and no food. You are the last able-bodied man left in your village and it is your objective to sneak into the Sultan's fortress and to recover back the gold he has taken. Then you need to bring the gold to the secret cave where the village elders are waiting.

Movement to the left and right can be controlled by either the keyboard or joystick. The controls for the keyboard are "." and ",". Moving forwards and back are command-based like GO FORWARD and GO BACK. The text input of Zim Sala Bim are two-word commands made up by a verb/action and an object: example OPEN DOOR. "LOOK" which describes your surroundings and "INVENTORY" which tells you what you are carrying. It is possible to shorten sentences such as GO FO for GO FORWARD and GO BA for GO BACK. There is no save or load feature and RESTORE will return you to the title screen.

Added July 7, 2020
Published By Melbourne House
Developed By Beam Software Pty., Ltd.
Front Cover (United Kingdom) (Commodore 64) from mobygames.com
Back Cover (United Kingdom) (Commodore 64) from mobygames.com
Spine/Sides (United Kingdom) (Commodore 64) from mobygames.com
Media (United Kingdom) (Commodore 64) from mobygames.com
Title screen (Commodore 64) from mobygames.com
Starting location: outside the Palace walls (Commodore 64) from mobygames.com
Finding a dried up well in the desert and using the command "LOOK" to get a description of the immediate surroundings. (Commodore 64) from mobygames.com
The entrance gate of the palace (Commodore 64) from mobygames.com
Phew. I made it to the entrance hall of the Palace. (Commodore 64) from mobygames.com

Year of Release:
1984

Platform(s):

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
Third-Person

Control Type:
Text Parser

More Info:

Available From: