The year is 1925. Laura Bow is a young student attending the Tulane University in New Orleans, and an aspiring journalist. Her friend Lillian invites her to spend a weekend in a mansion belonging to her uncle, Colonel Henri Dijon, a veteran of Spanish-American war and the owner of a large, but decaying sugar plantation on a secluded island. During the dinner Laura meets members of Lillian's extended family and their alleged friends. As Laura begins to explore the mansion and talk to its inhabitants, she unravels old family feuds and realizes some of those people - if not all - have their own plans and schemes. It all gets much worse when strange accidents and murders start to occur. Laura must investigate those gruesome events and find the culprit.
The Colonel's Bequest is a detective mystery adventure game very similar in style and presentation to Agatha Christie's novels. The game world is confined to the island and consists of numerous interconnected areas, such as various rooms in the mansion, garden, smaller structures, etc. The player is free to explore much of the game's world right from the beginning, with only a few areas being initially inaccessible. The game's clock advances a quarter of an hour each time Laura performs an action pertaining to the plot. Characters have their own schedules and clues are often obtained by discretely observing their actions.
The player interacts with the environment by typing verb-object command combinations (such as "Look Garden", "Talk Colonel", etc.). Some of the most common actions have keyboard shortcuts. The gameplay largely focuses on exploration. Much of the plot stays in the background and can be uncovered by talking to the characters about various topics (mostly other people). There is an inventory and a few puzzles, but they play a much less prominent role in the game compared to other adventures by Sierra. It is possible to complete the game without having discovered the entire plot or even without having identified the murderer. There is no scoring system, but after the game is finished the player is given a detective ranking and told about story branches or other elements he might have missed.
Followed By
The Dagger of Amon Ra
Series
Laura Bow (1)
Added
March 8, 2020
Published By
Sierra On-line, Inc.
Developed By
Sierra On-line, Inc.
Front Cover (United States) (DOS)
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Map (United States) (DOS)
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Map (United States) (DOS)
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Spine/Sides (United States) (DOS)
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Manual (United States) (DOS)
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Manual (United Kingdom) (Amiga)
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Extras (United Kingdom) (Amiga)
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Map (United Kingdom) (Amiga)
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Front Cover (United States) (Atari ST)
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Back Cover (United States) (Atari ST)
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Front Cover (Worldwide) (Windows)
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Old Cover Image
Title screen
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Introducing the cast
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What a cool copy protection - compare fingerprints of suspects in your manual and identify the one the game shows you!
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The intro sequence continues
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Jeeves, the creepy butler
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Getting settled in...
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A nice view of the house
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Exploring the grounds
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The upstairs hallway
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This doesn't look good...
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Who could this be?
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Oh no!
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Hint: Showers are dangerous! At least certain movies tell us so...
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There are several secret passages in the game! You've discovered one of them. This shot also shows how the game reacts to words it doesn't understand...
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Following a suspect
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Every character has a detailed description. Yes, they are one-dimensional, but that's what Agatha Christie tribute is all about!
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Uh-oh, looks like we've wandered off into some dangerous territory... The game can get quite scary
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I wonder what could be down here?
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The game proudly tells you about itself. Those were the days when games tried out unique concepts more often...
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The clock advances when you trigger it by performing certain actions - as shown here. The game is not real time, but it creates a good illusion of that
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A bell!Should you ring it?..
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Spying on Henri and Fifi...
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The play house. Hmm, looks like it's locked - how can I enter it?..
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The carriage house
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Inside the carriage house you find... a carriage. Right. What did you expect, then?..
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The chapel
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Inside the chapel. It looks sad...
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Characters move around and do stuff on their own all the time. Here, you see a servant catering to an old rich guy in the library
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Applying some oil to a rusty suit of armor
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In the kitchen with Lillian and Celie
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Even the dog gets first class treatment around here
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Laura visits a seemingly abandoned room. Opening the actions menu - there are several convenient shortcuts
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A beautiful view of the garden. I typed "look statue" and that's the description I got
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There are quite a few ways to die in this game, of course. Here, Laura accidentally falls into the water...
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The barn
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A well
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A good view of the mansion
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Laura Bow - Tomb Raider!
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The Colonel's bedroom (EGA / TANDY)
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Billiards Room (EGA / TANDY)
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Downstairs hallway (EGA / TANDY)
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Front porch (EGA / TANDY)
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Near the swamp (EGA / TANDY)
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Path (EGA / TANDY)
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Trophy and gun room (EGA / TANDY)
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Fifi's room (EGA / TANDY)
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Outside hedge garden (EGA / TANDY)
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The bathroom (EGA / TANDY)
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The attic. Note the cool lightning effects
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Outside of the house (CGA, higher resolution, but only two colors). The game will sometimes make such comments on its own
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The copy protection screen.
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The game gives you the option of skipping the intro if you've played the game before.
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Intro: Colonel writes his will.
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Intro: The cast of characters.
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Intro: Laura's friend invites her to the Colonel's estate.
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Intro: Going to the Colonel's estate.
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Intro: Arriving at the dock.
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Intro: The Colonel's estate.
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Intro: Dinner.
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Intro: The Colonel.
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I have a notebook.
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In Ethel's room.
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Upstair's hallway.
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The bathroom.
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A secret passage.
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Upstairs. Be careful around that railing, it's broken.
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I fell and died.
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Fifi and the Colonel.
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Fifi's room.
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Downstair's hall.
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Suit of armor.
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Trying to eavesdrop and it's not working!
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Dr. Feels and the Jeeves the butler.
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Oh... It's not like there's a MURDERER lurking about is there?
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Playhouse.
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Stablehouse.
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An oilcan.
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Outside a fancy garden.
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A fancy garden.
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Why is there always locked doors in adventure games?
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A well.
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Doghouse and doors.
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The cook is busy.
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Outside hedge garden.
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Hedge garden.
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Watch out for the alligator!
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Broken bridge.
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The moon reflecting on the water.
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Gazebo.
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Statue of the Colonel in front of the mansion.
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The Colonel's Bequest
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The cast of the game appears on stage.
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A nice sunny peaceful day for our hero, but things are about to change...
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Coming to the mansion in the intro.
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"Ah! Another visitor! Stay awhile... Stay forever!"
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Dinner begins.
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The man himself.
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Act 1 begins.
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Larua talks to Ethel.
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The bathroom.
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The Colonel's room.
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Dr. Feel's room.
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A secret passageway.
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Spying on the Colonel and Fifi.
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Upstairs hall.
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Fifi's room.
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Suit of armor.
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Billards room.
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Lounge.
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Downstairs hallway.
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Kitchen.
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The butler serves a guest.
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Fifi dusting in the study.
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Venturing outside.
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Path.
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A statue of the Colonel in his war years.
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The well is nearby.
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Looking down the well.
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Exploring.
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Laura tries to play the Crocodile Hunter and fails. Oh, Crikey!
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Estate gates.
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The barn.
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In the barn.
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The garden is nearby.
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In the garden.
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Chapel.
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Inside the chapel.
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Graveyard - spooky!
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Outside the mansion.
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Entrance to a hedge garden.
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